APC, Incorporated [graphics update]

Show us your completed creations made in Construct 2

Post » Sat Aug 10, 2013 3:48 am

I totally missed this before. Looking slick, UberLou!
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Post » Sat Aug 10, 2013 4:26 pm

Thanks guys.
[QUOTE=sman118] You'll have to explain how you got the aiming animations to work with Spriter some time.[/QUOTE]
Time in spriter animation = angle from player to mouse. It does get a little more complicatd than that, but that's the basic idea.UberLou2013-08-10 16:27:03
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Post » Sat Aug 10, 2013 7:16 pm

Jumping while ducking triggers a bug where the feet become unattached from the body and the player is not able to move. Just thought i should let you know uberlou.
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Post » Sun Aug 11, 2013 12:24 am

Strange, I'm playing the demo and can't reproduce the bug. Holding down and pressing jump works fine for me. Does your framerate seem ok?
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Post » Sun Aug 11, 2013 1:12 am

The game runs at 60 fps when its in window mode. When the window is heavily stretched or in full screen the game runs around 30 fps. I'll upload a video showing the bug tomorrow.
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Post » Sun Aug 11, 2013 3:33 pm

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Post » Sun Aug 11, 2013 3:52 pm

Another dimension where Samus was a man

That's how badass your game looks like :)
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Post » Sun Aug 11, 2013 4:35 pm

[QUOTE=TunaUppercut] Here is the bug.

http://www.youtube.com/watch?v=Xb85c-HLoAI&feature=youtu.be[/QUOTE]

Thanks for making that video. I still can't reproduce it but that gives me a few leads.

And thanks for the compliment Whiteclaws.
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Post » Tue Aug 13, 2013 3:37 am

HOLY S...MOKES

nice job man, pretty good animations
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Post » Tue Aug 13, 2013 4:59 am

Looks really cool UberLou, keep it up.
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