APEXICON - Puzzle RPG - DevLog - Kickstarter FUNDED

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Post » Tue Jul 02, 2013 6:20 am

Another workday, another screenshot. This time, showing off I finally FINALLY finished the columns (transplanted to another column) and the inactive board intermittent darkening. Will be replaced with a neat train station flipping effect while they reload.

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Post » Tue Jul 02, 2013 9:26 pm

I've also started streaming my coding for the game in Construct 2, check it out at:

http://www.twitch.tv/ashodin !
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Post » Wed Jul 03, 2013 5:42 am

Terrific Tuesday GIF!

I got all the columns to finally work, check it out!



Also the stream will be back up again tomorrow.
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Post » Wed Jul 03, 2013 2:50 pm

game looks neat
hope to hear more updates
and a demo at some point :)
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Post » Wed Jul 03, 2013 7:32 pm

[QUOTE=DrGreenThumbCAN] game looks neat
hope to hear more updates
and a demo at some point :)[/QUOTE]
Definitely! There will be a demo soon, and I've just got some demo music from my composer. Things are looking up!
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Post » Thu Jul 04, 2013 12:07 am

Here's some WIP Battle music for the game on the soundcloud:

https://soundcloud.com/ashodin/apexicon-battle-theme-wip

Let me know what you think!

Also, the stream is now live again!
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Post » Thu Jul 04, 2013 1:24 am

Here's another GIF, I've been messing with the temp graphics while working on finding an artist (which may have just happened!)

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Post » Thu Jul 04, 2013 12:32 pm

It would be a nicer effect i think, from an aesthetic point of view, to have those column word tiles actually slide with lerp or tweening rather than just having the letters jump, in my humble opinion.

But then again i do tend to overcomplicate things.
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Post » Thu Jul 04, 2013 1:57 pm

Those graphics look quite fine as it is!
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Post » Thu Jul 04, 2013 8:26 pm

Actually they will be hidden under a sweeping "flipping" effect, as if the letters are being torn off to replace new ones.
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