APEXICON - Puzzle RPG - DevLog - Kickstarter FUNDED

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Post » Sat Sep 21, 2013 2:57 am

HAMMAH TIME

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Post » Sat Sep 21, 2013 8:12 am

It's going so nice! Which platforms are you going to release it for?
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Post » Sat Sep 21, 2013 7:32 pm

Android/iOS/PC/WiiU(hopefully). Android/iOS are the lead platforms.

PC version will be worked after kickstarter (if successful).
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Post » Mon Sep 23, 2013 2:21 am

Sneak preview of a new character

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Post » Mon Sep 23, 2013 11:34 pm

Working on getting the Sharpened Wit skill working correctly. It's going to be a huge bit of code, definitely.
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Post » Wed Sep 25, 2013 7:45 am

Been struggling with getting this right all night. But it FEELS SO GOOD WHEN IT WORRRRRRRRRRKS



I was testing the skill over and over to make it work, and I found I was doing something completely unexpected: I was holding back the letters of the word "PENMER" as I knew those would be the ones charged.

I was playing my own game as if I was trying to win, the mechanics of the game starting my brain to form strategies. Awesome.Ashodin2013-09-25 07:47:48
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Post » Thu Sep 26, 2013 2:39 am



First PC screenshot
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Post » Thu Sep 26, 2013 5:24 pm

@Ashodin Oh yes! Awesome!
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Post » Thu Sep 26, 2013 8:29 pm

I'm thinking of having the LT and RT on a 360 controller erase and attack, so you can click fast on the fly while selecting letters.
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Post » Mon Sep 30, 2013 8:08 am

One of our recurring characters:

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