APEXICON - Puzzle RPG - DevLog - Kickstarter FUNDED

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Post » Fri Jul 12, 2013 8:48 pm

More Dictionary writing today, adding in tons more words for you to strike with and deal damage!
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Post » Fri Jul 12, 2013 10:03 pm

DICTIONARY PROGRAMMING IN PROCESS. WORKING... ACCESSING

A GIF appears! DAMAGE Is working!!! Also seeecret pause menu.



WOOHOO

I'm so thrilled things are coming together.
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Post » Fri Jul 12, 2013 11:08 pm

This looks amazing! Will it be available for all mobile platforms: Android, iPhone, Windows 8, etc.?
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Post » Sat Jul 13, 2013 12:12 am

[QUOTE=Lomaod] This looks amazing! Will it be available for all mobile platforms: Android, iPhone, Windows 8, etc.?[/QUOTE]

As many as I can put them on, yes! First for Android/iOS, then to other mobiles, PC, Steam, whatever I can get it on! (Wii U would be amazing with this!)
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Post » Sat Jul 13, 2013 12:20 am

@Ashodin
how are you doing your dictionary?
any insight would be great
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Post » Sat Jul 13, 2013 12:24 am

Utilizing JSON, I load the keys from a txt file (after importing the file and requesting it through AJAX). I got help how to do it in the "How Do I...?" section, just look for my thread there.

Basically, it's a huge task that I have to manually enter in every single word, but it's all based on my WPM.
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Post » Sat Jul 13, 2013 12:41 am

@Ashodin
thanks very much
already had it bookmarked just didn't realize ha
so use dictionary object?
I have no prob taking time writing long list since I've started doing that and figured that'd be necessary
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Post » Sat Jul 13, 2013 2:37 am

Yep dictionary object!
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Post » Mon Jul 15, 2013 7:40 pm

More dictionary plugging will be worked on today, as well as some events for enemies to fight back! It'll actually be, gasp, a game to play!
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Post » Tue Jul 16, 2013 4:20 am

Over 300 more words were added to the dictionary today, and more still to come. I may have to open the game to an alpha so you can post the words that didn't work for you when you tried it out. What do you guys think?
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