APEXICON - Puzzle RPG - DevLog - Kickstarter FUNDED

Show us your works in progress and request feedback

Post » Thu Aug 01, 2013 12:02 am

The columns are taking longer, if only because the code I've written for them is quite long (and can't be edited to make it shorter, unfortunately, or at least with my meager knowledge).

On the news side, more drawings should be available soon, including the male Wordsmith!
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Post » Thu Aug 01, 2013 11:17 pm

Almost... done... with columns.... again
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Post » Mon Aug 05, 2013 7:40 pm

This week will be setting up the rest of the UI, and the enemies who will attack you! All art is placeholder, of course.
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Post » Mon Aug 05, 2013 11:36 pm

Wow, saw this on NeoGAF a while back, didn't know you were using construct 2 to make this. Nic!
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Post » Thu Aug 08, 2013 12:13 am

Literati Theme Preview! These will be the villains in the game!

https://soundcloud.com/showmeyourskeleton/apexicon-literati-theme-work
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Post » Mon Aug 12, 2013 9:02 pm

More updates to come on Apexicon, as I've acquired some angel investing and will be hiring on some really talented artists soon I hope!
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Post » Wed Aug 14, 2013 2:13 am

I had to let my artist go, as she got too busy for the kind of workload I was looking at. So I'm back in the market for a new artist. In other news, I'm almost done fixing the damn column bugs. Man this thing has given me so much hell.

Anyway, this is what the game looks like currently:

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Post » Fri Aug 16, 2013 6:33 am

With the help of a UI artist, I present your new board (still not finished):

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Post » Fri Aug 16, 2013 11:22 pm

Closer and closer, I just need art for the skills and character art, and I think it is pretty much done really.

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Post » Sat Aug 17, 2013 2:18 am

Here's a GIF to commemorate the tiles disappearing when you click on them!



SO EXCITED.
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