App rejected by Apple - iPhone resolution issue

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Post » Tue Jan 31, 2017 1:31 pm

My recent IOS submission to Apple rejected because of this:

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Performance - 2.4.1

We noticed that your app did not run at iPhone resolution when reviewed on iPad running iOS 10.2.1.
Please see attached screenshots for details.

Next Steps
Please revise your app to ensure it runs and displays properly at iPhone resolution on iPad.

Resources
For information on iOS device screen sizes and resolutions, please see the iOS Human Interface Guidelines as well as the Points versus Pixels in the View Programming Guide for iOS.


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Attached with the screenshot by Apple. They saw a white space on the right of the screen.
https://www.dropbox.com/s/u3wj84vqhrlr2ku/IOSrejectionScreenshot.png?dl=0

My game build in C2 with Layout size and Window size of 768(W), 1366(H). Is it the right size if I want to publish to Apple? What is the best recommended size for IOS?

Thanks
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