App with blank screen - CocoonJS

Discussion and feedback on Construct 2

Post » Fri Nov 01, 2013 10:48 am

@Cipriux - that's the detail I couldn't remember; thanks for clarifying it!

Bookmarked...
A big fan of JavaScript.
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Post » Mon Nov 04, 2013 11:16 am

Hello!

We are aware of some problems of games that use WebGL as a renderer, for now the best solution is to use the canvas renderer which is heavily tested and wait a bit long until we improve the WebGL renderer .

The Ludei Team
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Post » Mon Nov 04, 2013 12:26 pm

Hi @ludei

Many of us would like to get physics running in cocoonjs but are met with black screens and various failure codes about unrecognised physics calls. The fix so far has been for us to turn off the cocoonjs accelerated physics, so we all feel like we're missing out somewhat. Can you reassure us and confirm that ludei are on the case and will be providing a fix soon? When I emailed you in Aug about this you replied that this was a Construct 2 export problem and nothing to do with your product... Which is it please?

Thank you!
A big fan of JavaScript.
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Post » Thu Jan 16, 2014 7:03 am

@ludei Hello there, I just wanted to follow up and see if the latest updates in 1.4.7 address this issue? I also wanted to see if you have any plans of updating the CocoonJS plugin for C2 to allow us to take advantage of new items like Google Play Games support, etc...
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