App.JS

Discussion and feedback on Construct 2

Post » Tue Nov 13, 2012 5:02 pm

Yeah , well from what i can see there's no reason to keep using Awesomium instead of this. I could be wrong but i think node-webkit can replace awesomium entirelly. I can point some advantages:

- FOSS (Free Open Source)
- Blazing fast to start
- Lightweight
- Much faster updates / synch with latest webkit tech
- No need to deal with C++ , very easy to setup etc.
- Big plus: Full power of node.JS so you have full local disk access , so you can make editors with it, open and save file dialogs etc. And on top of that you can access native functions via C++ plugins.

I can say because i'm already using it.

And so on. I think it's safe to at least try it and compare it side by side with Awesomium :)Kiyoshi2012-11-13 17:07:21
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Post » Mon Dec 03, 2012 8:37 pm

[QUOTE=Kiyoshi]

I can say because i'm already using it.

[/QUOTE]

@Kiyoshi

Have you succesfully exported construct 2 project to .exe with node-webkit?

Can you provide more info on the proccess?
Be nice until it's time to not be nice
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Post » Mon Dec 03, 2012 11:24 pm

Haven't tried yet. I meant that i was using it for apps. I don't know exactly what would be needed for making it work with C2.
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Post » Tue Dec 04, 2012 12:08 am

Cool, I'll just add node-webkit to the never ending list of new technologies I'd like to learn and utilize!

But it really looks promising!
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Post » Tue Dec 04, 2012 7:02 am

I've exported to node-webit. All I did was export to HTML5 then follow the node-webkit documentation from there to get it running. Note this method I not supported and will be missing features unless added by the Scirra team.

It did run my game white well though. Have fun. :)
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Post » Wed Dec 05, 2012 1:09 am

I wish I knew how to use console stuff so I could try this.
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Post » Wed Dec 05, 2012 10:10 am

I doubt why Awesomium is not updating anymore
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Post » Wed Dec 05, 2012 10:53 am

They probably didn't make much money or something and gave up.
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Post » Fri Dec 07, 2012 4:26 am

Not at all. Awesomium is very much an active project and used in a number of projects and even AAA games: Everquest 2, Tribes Ascend, Overgrowth and I'm not positive but the browser technology for Stream might be implemented with Awesomium.

The problem with Awesomium is that it was intended as a way to put a browser in a game or solution; not necessarily being a wrapper for a browser type game. Whereas when running in a game it's usually some sort of UI or webpage; which tends to run just as well with an older version of chromium as well as the most recent. This is how the Awesomium team can afford to work on a much longer development cycle with older versions of chrome.basspenguin2012-12-07 04:28:46
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