Apple Rejecting Coocoonjs Apps!!!

Discussion and feedback on Construct 2

Post » Wed Jun 25, 2014 9:52 pm

Apple are now rejecting cocoonjs apps as the use the passkit api and if it is not used in you app the reject
any one know a fix for this or when it is going to be fixed as i cant publish apps to ios

i think is is to do with the mopub sdk not sure thi o have tried to contact them but not heard anything back
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Post » Wed Jun 25, 2014 11:56 pm

I only did a cursory look. But as I understand it Apple/Google do not allow any IAP purchases to other services. I didn't hunt down any details. But if PassKit doesn't use the Apple store. That would be the reason it failed. Again though this was just a cursory look. It's possible if PassKit does support Apple store then Passkit may need to update.
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Post » Thu Jun 26, 2014 6:01 am

If that's the case, Ludei's twitter would be full of people spamming angry comments?
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Post » Thu Jun 26, 2014 6:18 am

I just got an update approved a few days ago using CocoonJS. Then again, I do not use ads.

Sounds weird.
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Post » Thu Jun 26, 2014 8:10 pm

i have had a response they say they are working on it but i found a post from march with someone reporting this problem but still no fix so not holding my breath
if any one has a fix or an idea please let me know
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