AppMobi or PhoneGap ?

Discussion and feedback on Construct 2

Post » Sat Jan 28, 2012 10:54 pm

Now construct 2 support appmobi :) So what i must do to make a game with appmobi?
I know phone gap but no this second way ;/delgado2012-01-28 22:55:37
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Post » Sat Jan 28, 2012 11:11 pm

delgado here is a getting started tutorial:

Tutorial- Getting Started

It's not to technical just a lot of steps.
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Post » Sat Jan 28, 2012 11:28 pm

We'll get some proper tutorials written up at some point, but basically you paste the exported files over an existing project in AppMobi then click 'reload project'.
Scirra Founder
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Post » Tue Jan 31, 2012 1:15 pm

Sorry for the question , but there are a lot of information, not easy to understand for me as newbie and non english speaker.
Therefore Please correct me if I'm wrong .
I export the Export Folder to my server, then I copy all the files and paste these over an existing AppMobi-project? Nothing else?
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Post » Tue Jan 31, 2012 2:20 pm

create appmobi project in xdk, from there open the project folder and remove every file from there, then move all the files exported from construct into it (not the folder that was exported, files from it, so the index.html file is in the appmobi project folder) and that should work.ranma2012-01-31 14:21:04
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Post » Tue Jan 31, 2012 3:04 pm

Thank you @ranma, but I can not start the XDK. I get a loop, that I should install java, but I have. Also I have extra manually install the java 64 bit version because I throught this is reason of this loop.
Any idea?

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Post » Tue Jan 31, 2012 4:12 pm

My XDK start Problem is solved. My first install was by the google shop. Now I have download here and it start http://www.appmobi.com/?q=node/85.
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Post » Tue Jan 31, 2012 4:57 pm

... but my next problem
I have set fullscreen scale mode , in appmobi it looks OK , but in real iphone I have double screen.




Bevor I now right design my game, I need a hint, how to do a propper screensize and orientation, Then when my game start it is switch automatically to Portrait and it need long to change to landscape.
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Post » Tue Jan 31, 2012 6:26 pm

@vidi: is it a problem related to Retina graphics (and then dividing pixel size by two in each direction) ?
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Post » Tue Jan 31, 2012 7:14 pm

[quote]is it a problem related to Retina graphics (and then dividing pixel size by two in each direction) ?[/quote]

I have no idea what you mean. I have search on google Retina graphics and can not find understandable information.

I 'm looking for a WYSIWYG workflow . I would hate when my game is ready and it looks not propper on mobile devices.
vidi2012-01-31 19:15:00
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