appMobi XDK vs appMobi Phone Gap SDK?

Get help using Construct 2

Post » Sun May 13, 2012 8:46 am

With all the new exporters and fun things happening in construct I want to know from everyone what you have found works for you.

In terms of exporting a game for Android and for iOS.

Firstly, what is the difference between the appMobi Phone Gap SDK and the normal one, is it that one supports more libraries, but then if I want to use the PhoneGap SDK, do I export for app mobi or phone gap from Construct 2?

Tried cocoonJS, but I can tell it is still in its infant stage.

Feedback would be cool, really trying to find the simplest and most efficient way to get a decently performing game running on iOS (without the status bar, and with loading splash screens).
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Post » Sun May 13, 2012 5:10 pm

Don't worry about appMobi's PhoneGap SDK, it's not relevant to Construct 2. PhoneGap itself does not accelerate the games at all, so exporting to appMobi with directCanvas enabled should help the game run a lot faster.
Scirra Founder
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Post » Sun May 13, 2012 8:13 pm

Thanks Ashley.
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