Aquaria - what the bones look like

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Post » Sun Jan 11, 2009 2:50 pm

Anyone whos played Aquaria will be familiar with this character



Well by using the mod editor, I was able to extract what the bones look like:




I figured this might be helpful for artists who wanted to design their characters so they could be used with the bone system in mind :)

I'm tempted to extract actual graphics out of this game but I'm worried it'll get me into trouble....
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Post » Sun Jan 11, 2009 3:07 pm

LOL the fish is a bit random xD

This is exactly how I have broken down my character for bones. Every joint needs to be "severed" and made into a seperate object. Nice find man! ;)

~Sol
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Post » Sun Jan 11, 2009 4:21 pm

They show the bone setup in this design tour video: [url:3ecm2462]http://www.vimeo.com/2694367[/url:3ecm2462] It's about 2 minutes into the video. The whole thing is a pretty good watch though.
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Post » Sun Jan 11, 2009 4:34 pm

wow that video is great. Its just amazing how those particular graphics all join together and the character can completely change from a sleeping stance to a stand up stand and the graphics not lose any kind of quality (like the bones revealing themselves by having gaps etc)
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Post » Sun Jan 11, 2009 4:48 pm

If only l'd done some searching around on their forums, and possibly found a mod that contained the artwork of the character for a 'template', and if only those copywrite graphics were hosted on their own server somewhere like here: http://bit-blot.com/aqmods/naija_sprites.zip but that would be trolling wouldn't it and I'm not a troll :)
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Post » Sun Jan 11, 2009 5:13 pm

So I tried assembling her with bone movement. Results are pretty good :) of course the quality would be determined by how well i boned her body and how well I rotated her limbs. OH MAN I JUST REALISED HOW TERRIBLE THAT SOUNDS. Anyways, since I did get the graphics off their own forum, hopefully they wont mind me putting together this cap file using those graphics. However if theres any violation of anything I'm happy to remove it.
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Post » Sun Jan 11, 2009 5:21 pm

That might be why modelers use the term 'rigged'. ;)
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Post » Sun Jan 11, 2009 6:06 pm

It looks really nice put together like that. I hope the BitBlot guys don't mind using Naija for an example like this, but I have a feeling they wouldn't as long as nobody uses their stuff for an actual game. And it's really helpful to see how the pieces are constructed, how they overlap, where the outlines stop, etc.
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Post » Sun Jan 11, 2009 7:28 pm

[quote="Arima":2gizs9ym]That might be why modelers use the term 'rigged'. ;)[/quote:2gizs9ym]


I learned that one after I told my dad that I still had to "bone my model " :P
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Post » Sun Jan 11, 2009 9:39 pm

"of course the quality would be determined by how well i boned her body and how well I rotated her limbs"

tsk tsk tsk, and i thought you were a nice guy...
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