Archer (Working title) Devlog.

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Post » Sun Nov 01, 2015 12:28 pm

Sunday prop modeling session started. Lots of things on the list that needs to be done. A couple of weeks of work ahead of me, but it's gonna be pretty & awesome hopefully.

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Post » Sun Nov 01, 2015 12:45 pm

taistelusopuli wrote:Hmm, it is okay :) To me it seems a bit hmm, emotionless? I could imagine the white skull on a pirate flag. That was my first impression. But I guess that is not quite what you are going for?

I am no graphic designer so I can't help you do this but how about having the skull replace the O in the word "Arrow" and have the arrow then pierce the whole word from left to right? Also having the rest of the text be of a different color. Some brown, beige, woodish color?


Thanks. It's a first mockup but it's getting there. I'm gonna pimp it some more in the coming weeks. ;)
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Post » Mon Nov 02, 2015 2:24 pm

Good to hear @tunepunk! ;) The picture above looks good by the way ;)
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
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Post » Thu Nov 05, 2015 2:18 pm

Every studio needs a logo so here's what I've been working on. I'm quite satisfied with this one. Hope you like it. :D

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Post » Thu Nov 05, 2015 2:22 pm

To be honest with the logo I wouldn't have know what it said if I didn't look at your username
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Post » Thu Nov 05, 2015 2:53 pm

Darth Crusher wrote:To be honest with the logo I wouldn't have know what it said if I didn't look at your username


Hehe, yeah can be a bit hard, but it's little bit the point, to have people stare at it for a little while to get it, and maybe it makes it a bit more memorable. The straight also lines represent my love for isometric games, so I think it will do fine.
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Post » Fri Nov 06, 2015 8:29 am

Very futuristic but I must comp Darth Crusher here. But then again since you said it is kind of the point, so I'll let it slide :)
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Post » Fri Nov 06, 2015 6:55 pm

are these non textured 3d models converted to 2d images? or vectors? Either way I like what I am seeing here. Good job!
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Post » Fri Nov 06, 2015 6:56 pm

Oops never-mind. I know see from page 2 they are 3d models.
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Post » Sat Nov 07, 2015 11:35 am

Nicotine wrote:are these non textured 3d models converted to 2d images? or vectors? Either way I like what I am seeing here. Good job!


Yep they are 3D models, but are converted to 2D isometric images in the game. And yes ;) I wanted the flat "vector" graphics feeling to it so you're quite correct on that point as well.
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