Archer (Working title) Devlog.

Show us your works in progress and request feedback

Post » Fri May 20, 2016 11:40 am

Working on more characters for the game. Here's the Elven archer ;)

Image
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Post » Fri May 20, 2016 2:15 pm

@tunepunk
Love the elven archer
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Post » Fri May 20, 2016 3:33 pm

tunepunk Elven archer wonderful
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Post » Fri May 20, 2016 6:03 pm

@Lordshiva1948 @Darth Crusher Thanks guys. More characters coming shortly. ;)
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Post » Fri May 20, 2016 6:55 pm

Looking forward tunepunk
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Post » Sat May 21, 2016 12:56 pm

Will this game be on steam greenlight?
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Post » Sat May 21, 2016 3:40 pm

I looked through the thread and was very impressed. I like developers like @tunepunk who have a vision and stick to it now matter how big or small.I know it takes time but the game will come out the way you like it. Your hard work should pay off when the game is released, I look forward to it on my android device.
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Post » Sat May 21, 2016 6:02 pm

@KnivetonStudios Since the game i mainly done for touch devices i doubt it, but I will att a later point try out how it plays using mouse keyboard, or gamepad, and if it works well i might consider steam greenlight. :D

@PixelPower Thanks mate. Well as this is my first game, it's taking a bit longer as I'm learning construct as I'm going. And you're right, I did have a pretty good vision of what i wanted to make, so it's been a steep uphill to fugure out how to do some things. I still have some stuff on the list like database and higsscores which I have no clue how to do yet, but the C2 community is awesome for getting help, as well as some good tutorials here, so I hope It will work out.. LOL
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Post » Sat May 21, 2016 6:50 pm

@tunepunk Is the core gameplay going to be multiplayer or will you have a mission mode plus multiplayer? Yes if this is your 1st project its a big one to start with. You will learn alot though and have a greater chance of success with a fleshed out game rather than casual game.
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Post » Sat May 21, 2016 11:59 pm

@PixelPower First release gonna be Multiplayer only. Mostly because otherwize I would have to spend a lot of time with a story, and making AI characters, and a lot of levels and content. Then I would never finish the game. LOL :D Hard to find the time with a fulltime job, and a fulltime Girlfriend. If i had a whole team I could probably make something even more awesome, but I have to keep it simple for now. Make less, but try do it as good as I can. But my plan is to keep adding content after release. Every month or so, maybe a new character, levels, game modes, or maybe a story mode.
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