Archer (Working title) Devlog.

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Post » Sun May 22, 2016 6:42 am

@tunepunk That's great so the core will be multiplayer. There isn't alot of action games for android that are multiplayer so you have an advantage there. Most android multiplayer games are MMO's and RPG's . The last action multiplayer game to come out was unkilled and that was months ago, so there is room in the action multiplayer niche.
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Post » Tue May 24, 2016 11:51 am

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Another character done. This time a tribal. One more archer type character to come ;) Any suggestions of what his special ability would be?

Special abilities:
Thief - Dash
Elf - Magic Forcefield?
Tribal - ?
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Post » Tue May 24, 2016 2:18 pm

tunepunk Where did you get that design? Looks like my father-in-law. My poor mother-in-law
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Post » Thu May 26, 2016 3:20 pm

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The last of the four characters planned for the release is done. The Hunter with Robin Hood style outfit. Time to give them some color and animations.
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Post » Thu May 26, 2016 3:41 pm

Tribal-Poison Arrow Heads? something around there? Vodoo magic kinda thing? hibrid thing since you got archer/magic/you need a hibrid to balance them.

i like the mask from the tribal char... inspired from Dota? or DiabloIII? :D

you could make him shoot normal arrows... but have a small gas bomb ?:D

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Post » Thu May 26, 2016 9:45 pm

@gamecorpstudio, gas bomb... interesting. I'm planning to have more characters released on a regular basis after initial release where i think the gas bomb would fit also, tricky one, but I'll defenatly keep that one in mind. Did you imagine it as a ninja gas bomb where they dissapear in the smoke? or more like some negative effect on other characters?
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Post » Fri May 27, 2016 8:35 am

tunepunk keep up the good work
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Post » Fri May 27, 2016 11:26 am

@Lordshiva1948 Thanks. Got a full weekend planned to start animating and finishing up the level.

Here's the latest progress.

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Post » Fri May 27, 2016 1:21 pm

Loving the art style :D

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Post » Fri May 27, 2016 1:35 pm

interesting art work. I bet animation will be fun to look at
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