Archer (Working title) Devlog.

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Post » Sun May 29, 2016 5:16 pm

Ooh! Me likes the characters! Tribal skill? The poison arrow was a great idea. I vote for that one! :)
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- Markus Lappalainen, Composer & Audio Engineer
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Post » Mon May 30, 2016 3:04 pm

Thanks guys. I'm not sure a poison arrow will work unless i change the mechanics though. So far every shot is a one shot kill, so poison won't be much good as a long term effect. I did this to simplify the game and to remove the need of health and potions/healing. Once you get hit you just respawn. So it has to be some kind of active ability that you use on tap. Like the thief has Dash, to make a quick move, either to avoid arrows or to get somewhere quickly.

Some ideas i've gathered for the various characters that i think could work. I have to figure out which ones fits which class, or maybe you could select between several skills at character selection.

Smoke bomb - dissapear in a mist of smoke, (invisibility/camo),
Catch arrow - hightened reflexes for a short period allows you to catch an arrow shot at you.
Place trap - Place a beartrap to have people stuck for a few seconds.
Magic forcefield - absorbs arrows for a short period.
Tracking - See footsteps or whereabouts of other players,
Place a dummy - Places a dummy that looks like you.
Dematerialize - Arrows go through you for a few seconds.
Lob arrow - A high arcing arrow to hit people hiding behind scenery
Tripple Shot - Fire 3 arrows at once in a small arc.
Spectral arrow - A ghostly arrow to use in case you run out, or to save arrows.
Storm - Deflects arrows for short period.
Blinding explosion - Other players get blinded and have a hard time to aim correctly.
Bonepile - (For upcoming skeletal archer), turn in to a pile of bones, avoiding arrows.
Petrify - (For upcoming gorgon archer), turn opponent to stone for a short while.
Teleport - To a random "safe" location/spawnpoint on the map..
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Post » Tue May 31, 2016 1:08 pm

Trying out adding some realtime soft shadows to all solid objects in scene. Adds a bit more depth.

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Post » Thu Jun 02, 2016 11:28 pm

tunepunk wrote:Trying out adding some realtime soft shadows to all solid objects in scene. Adds a bit more depth.

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Much better with the shadows. Keep them in if there's not a noticeable performance hit.
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Post » Thu Jun 02, 2016 11:42 pm

Looks amazing, good luck!
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Post » Wed Jun 08, 2016 8:22 am

*** New Performance TEST ***
New build up with a lot more objects and soft shadows. Feel free to try from a mobile device on... http://www.tunepunk.com/arrowheads Click debug and please report:

CPU : Min, Max, Average.
FPS: Min, Max, Average.
Phone/Tablet Model:
Browser:

If you wish to participate in future playtests, please join the playtest group on facebook: https://www.facebook.com/groups/arrowheads.playtest/
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Post » Thu Jun 09, 2016 6:34 am

Ok I was trying it out on my PC , how do you move the character?
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Post » Thu Jun 09, 2016 7:39 am

@PixelPower it's done for mobile/tablets so you have to try on a device with touch. ;)
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Post » Thu Jun 09, 2016 9:02 am

tunepunk wrote:@PixelPower it's done for mobile/tablets so you have to try on a device with touch. ;)


Ok cool I will try the game on my device then.
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Post » Fri Jun 10, 2016 8:19 am

I can't remember if I said this before, but I love your minimalist character design.
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