Archer (Working title) Devlog.

Show us your works in progress and request feedback

Post » Thu Jun 30, 2016 10:49 am

Sounds like the right thing to do :) I think the game would work really well with a gamepad so steam and console should suit it well. I have totally given up on mobile as it is just too much games there so hard to get noticed. Sadly Steam is heading the same direction. Hopefully console stays a little less cluttered.

Anyway, I hope you'll have great success with this game. Making it online is a big big plus for making it popular :)
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Post » Wed Jul 20, 2016 8:20 am

Milestone 5 Officially done!!! Just 3 more to go!

Next step will be to:
* Complete all the Multiplayer Missions.
* Add all the character classes & Polish animations & Map.
* Add online highscore tables.

Getting there, getting there! :D
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Post » Sat Aug 20, 2016 8:07 pm

Sorry for the lack of updates. Me and wife lost our kid at birth, so I havn't really been in the right mindset for working on games lately, but feeling i'm gonna get back on to it in the coming days. Continuing on the stuff from my previous post.
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Post » Sat Aug 20, 2016 8:36 pm

:o :shock: :shock: :shock: :o :| :oops:
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Post » Sun Aug 21, 2016 9:23 pm

tunepunk wrote:Sorry for the lack of updates. Me and wife lost our kid at birth, so I havn't really been in the right mindset for working on games lately, but feeling i'm gonna get back on to it in the coming days. Continuing on the stuff from my previous post.


Oh no. That was a knife to the heart to read :cry: My condolences and I hope you guys can get through this and have eachother. I can't even imagine what you're going thorugh :( I wish you both all the best.
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Post » Fri Sep 09, 2016 8:13 pm

Animation weekend planned. Trying to figure out some funny death animations. I should watch cartoons the rest of the evening for inspiration. Tom&Jerry maybe? I think each class should have one or several unique death anims. Any ideas? Or maybe depending on from which angle they are hit?

Image
Last edited by tunepunk on Tue Mar 21, 2017 11:30 am, edited 1 time in total.
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Post » Fri Sep 09, 2016 8:15 pm

Dude, i love your style.
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Post » Fri Sep 09, 2016 8:32 pm

99Instances2Go wrote:Dude, i love your style.


Haha, Thanks mate ;) It's getting there.
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Post » Fri Sep 09, 2016 10:54 pm

Great art style. Little different than what's out there.
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Post » Wed Dec 14, 2016 11:47 am

** December Update: **

Development is not halted but still going a bit slower at the moment. Solved some cool mechanics that's going to make the game a bit more fun.

* Arrows hitting objects at wide angles will bounce off naturally. (Tricky to get this working in isometric perspective without using collisions)
* Added different materials. Naturally arrows won't stick to stone/hard objects and instead break on impact.
* Currently working on more fun mini-missions to do in Multiplayer.
* Working on all the sound FX and and Music.

Will let you know when new alpha test is out.
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