Are there any C2 games on Steam?

Discussion and feedback on Construct 2

Post » Tue Jun 24, 2014 7:33 am

@SilverForce

Yes the game has interest. We have been #16 of the top 100 for 4 weeks now. With 2 batches being greenlit during that time.

Basically what Valve says is that, they take the following into consideration before greenlighting a game.
Number of votes, external reviews and whether or not the community is talking about it outside of greenlight.
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Post » Tue Jun 24, 2014 7:37 am

helloo..
i want to ask something,i have tried to export my games with node webkit,but that make my game size very big for windows,what happen with it ya?
~Everyone can make GAMEs~
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Post » Tue Jun 24, 2014 7:57 am

Ldk wrote:@SilverForce

Yes the game has interest. We have been #16 of the top 100 for 4 weeks now. With 2 batches being greenlit during that time.

Basically what Valve says is that, they take the following into consideration before greenlighting a game.
Number of votes, external reviews and whether or not the community is talking about it outside of greenlight.


Well, if that's the case (external reviews & talking about it outside greenlight), I have no chance. :D Can't even get any gaming site to take a bite.
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Post » Tue Jun 24, 2014 7:57 am

Hardty wrote:helloo..
i want to ask something,i have tried to export my games with node webkit,but that make my game size very big for windows,what happen with it ya?


Node Webkit is a wrapper (containing a browser and half a dozen libraries), so the resulting applications are quite a bit bigger than your typical compiled application written in C/C++ or ASM.
Can't really do anything about it, 'cept for compressing your assets or using something like UPX*. Using UPX or similar products will, however, have an impact on RAM usage.

Alternatively, one could surely fork Node Webkit into something with a smaller footprint.



*http://upx.sourceforge.net/
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Post » Tue Jun 24, 2014 2:22 pm

Ldk wrote:Number of votes, external reviews and whether or not the community is talking about it outside of greenlight.


yeah that makes sense.. I think they are just trying to make sure you are making an honest effort and care about your game. It helps them promote "quality games" and not just student or test projects or stuff that shouldn't be out there. However not everyone comes across that way so easily. This is where the whole PR thing comes in... seems like you really need to forge a relationship with people (the public) to generate interest in your game.
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Post » Tue Jun 24, 2014 2:30 pm

jobel wrote:
Ldk wrote:Number of votes, external reviews and whether or not the community is talking about it outside of greenlight.


yeah that makes sense.. I think they are just trying to make sure you are making an honest effort and care about your game. It helps them promote "quality games" and not just student or test projects or stuff that shouldn't be out there. However not everyone comes across that way so easily. This is where the whole PR thing comes in... seems like you really need to forge a relationship with people (the public) to generate interest in your game.


Steam vote and comments are already a source of support from the wide public & potential customers.
It sounds like they want actual game site media coverage, external reviews and such...

So you need to forge a relationship not with people (the public), but game site editors. Which I am starting to loathe with all their responds of "pay us and we'll review your game" rubbish. I'd rather prefer no respond, or a direct respond "your game is crap, no thanks".
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Post » Tue Jun 24, 2014 2:41 pm

Silverforce wrote:
Well, if that's the case (external reviews & talking about it outside greenlight), I have no chance. :D Can't even get any gaming site to take a bite.


no way.. I just saw your demo video for your game.. it looks great! very GSB (Gratuitous Space Battles) but with actual game content!

I think you just need some PR... get the game reviewed, do a devlog or some other way people can hear/see you talk about the game and who you are as a developer. The game world is too saturated to just put out a good game (unless you already have some fame)... you need to put a face on it.. your face. Get some film students to do like a 5 minute doc on you and your game... and post that!
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Post » Tue Jun 24, 2014 2:53 pm

Silverforce wrote: you need to forge a relationship not with people (the public), but game site editors.


sure I'll agree with that.. but game site editors could be more prone to reviewing your game if there is more interest publicly... or if somehow they see your game has "buzz" around it. I don't think this a tangible thing...

of course, I know nothing as I've never gone down that road personally... the only thing I do know, is that there are SOO many games out there, and the universal question is.. "what makes you different?", and the answer is you. You are different. So make people listen. :)
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