Are there any C2 games on Steam?

Discussion and feedback on Construct 2

Post » Sat Jun 21, 2014 3:45 am

just curious, I've be searching the forums and haven't found any evidence of any C2 games on Steam. Just wondered if there was how would it be rolled out? Node-webkit I'd assume... anyone have anymore info?
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Post » Sat Jun 21, 2014 3:59 am

Mine was just released as an early access title there:

http://store.steampowered.com/app/296870

I used node-webkit to export it, but so far there's no easy way of integrating the steam api on it, and the steam overlay won't work. Apart from that, everything works just fine.

I know that there are others though, IIRC there was a collection of Construct games there.
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Post » Sat Jun 21, 2014 5:04 am

wow, congrats!

as a gamer I'm not a huge fan of the Steam overlay. I prefer games that don't use it. I just wanna play my games I really don't want Steam butting in with achievements and knowing how long a play.

However from a dev point of view I don't really know. It could be that the steam achievements, trading cards and all that stuff really gets steam users excited and don't like when games don't add to that.

I was more just curious about how the game is packaged and delivered in steam.

thanks!
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Post » Sun Jun 22, 2014 1:39 am

@andreyin ...looks like a nice game...congrats on getting your title on Steam! How did you get onto early access? Did you have to get Greenlit first?
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Post » Sun Jun 22, 2014 10:25 am

Here is the collection of C2 games on Steam including those in awaiting the Greenlight.

This announcement lists the 5 games I know of that have actually been released on Steam.

@andreyin - Congratulations on releasing Dreaming Sarah as early access

@zendorf - Yes, Dreaming Sarah was in Greenlight first. After Greenlight developers have the choice of releasing as Early Access or a full release.
Find all the Construct 2 games that were on Steam Greenlight here
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Post » Mon Jun 23, 2014 4:21 am

thanks @OddConfection for posting that link.. looks like a bunch more are awaiting greenlights.

So to submit to Greenlight the game can be unfinished? that's good to know.

I always wonder why anyone would buy Early Access... to be honest I always skip over them, if I'm on Steam I'm there to play, not play unfinished games. But maybe for the non-devs on Steam it gives them a sense of helping out or like they have a hand in the development.
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Post » Mon Jun 23, 2014 4:31 am

@zendorf yes, as OddConfection said I had to greenlit it first.

@jobel I cant say much about the process of getting the game onto steam because of contractual reasons, but its not a hard process. Theres a dev steam group and step-by-step tutorials that show up when youre greenlit.

I released my game as an early access title because I already had been seeling it as an alpha to make some money to keep working on it, so the earlier the buyers got their Steam keys, the better. Also this way I can study about how Steam works while I still work on the game, instead of having it finished then spending a good month learning about the whole process.

In any case, Im a single person working on this game. Im trying to get any money I can from it so I can keep working on it. I think that most other early access devs feel the same way. IMO its a lot better releasing something in alpha and getting money to keep working on it than cutting everything or making it episodic.

@OddConfection Thanks! And thanks for the list!
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Post » Mon Jun 23, 2014 5:37 am

@Jobel

If you want to see some C2 games on Steam, check out my thread here: c2-games-on-windows-pc-steam-itch-io-and-desura_t106961
Twitter | Facebook | Instagram

If you play Puyo Puyo games, you can meet me at the Puyo Puyo English Community Discord: https://discord.gg/0k41S8ARwvY2iTIQ
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Post » Mon Jun 23, 2014 5:58 am

Just chiming in to say that I'd be happy to help with potential Mac OS X and GNU/Linux (32 and 64 bit respectively) ports.
I'm mainly trying to get my name out there, so I'm working for Steam codes, a name in the credits and/or beverage money.
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Post » Mon Jun 23, 2014 11:25 pm

andreyin wrote:Im a single person working on this game. Im trying to get any money I can from it so I can keep working on it. I think that most other early access devs feel the same way. IMO its a lot better releasing something in alpha and getting money to keep working on it than cutting everything or making it episodic.


@andreyin totally makes sense.. I just meant that some players seem to be totally unforgiving in reviews with unfinished works; they can't bridge the gap and see the potential game it will become. Not everyone of course, but getting any bad review spoils things a bit. Then you have the user reviews coming to the defense of a title, and others jumping on the hate bandwagon. Bottom line, your game now becomes controversy (maybe depending on the price) - which may or may not be good.

My game is in (early) alpha right now. I've just submitted it to an indie games festival (we'll see if they invite me to the showcase in the Fall). I don't think it will win any awards, but I'm hoping to get some feedback and some serious play testing done. Steam Greenlight is on my radar. Just trying to figure out the timing; how an HTML5 game would work on Steam; and what my fellow C2ers have done.
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