Are there any C2 games on Steam?

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Post » Tue Jun 24, 2014 12:31 am

A bit off topic
Placing a game on greenlight too early can cause it to lose a lot of votes.
As said earlier... people cannot bridge the gap from early stages to its potential.

My game lost a lot of votes due to making this mistake.
The stuff im showing now on greenlight, and the stuff im posting tomorrow / errr well in a few hours are significantly different.
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Post » Tue Jun 24, 2014 3:30 am

I don't get how Greenlight works... how do you measure if you're doing well or not? heh

And the 75 games they publish, is that after the game passes a certain threshold of YES votes or is that just Steam staff picking whatever they want, or a combination.
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Post » Tue Jun 24, 2014 4:18 am

Forgive my shameless self promotion, but last night I've placed Baxter's Venture: Director's cut on Greenlight.

http://steamcommunity.com/sharedfiles/filedetails/?id=274636766
BVDCiconSM.png



While this game is waiting to be Greenlit (no time to determine how long) I'm currently replay-retesting to make sure I've nailed the bugs, reworking the save/load function. It will be exported via node-webkit. I'm not sure if it's mandatory to use Steam's API I don't know how all that works since this is my first game uploaded on their site.

I've read some games get greenlit in a matter of days, some weeks, months even. From my understanding if your games pass muster it's just random. I do believe having a good number of Yes votes determines how fast it goes I think.
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Post » Tue Jun 24, 2014 4:24 am

@Ldk thanks for sharing this.. a definite valuable lesson! I know when showing friends/colleagues my game, I lose them because I'm focused on what my game is going to be, and they see what it is... it's easy to be blind to that when you are knee-deep in the development stages. I bet it's sometimes better to wait and do a local (in-person) play test before it's out there getting actual reviews that 'set in stone' for everyone to see. Better to "cut your teeth" in private first!
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Post » Tue Jun 24, 2014 4:26 am

@Silverforce They don't actually say how the voting works.. I think it's a relative interest in your game that counts. I'm not really sure though.. I think there's probably a review team..
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Post » Tue Jun 24, 2014 4:31 am

@GG-Works congrats.. hope you get greenlit..

one comment about your video the "director's cut". The beginning has a back story with slides of text. It's way too fast, it passed before I could read any of them fully! just letting you know..
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Post » Tue Jun 24, 2014 4:55 am

jobel wrote:@GG-Works congrats.. hope you get greenlit..

one comment about your video the "director's cut". The beginning has a back story with slides of text. It's way too fast, it passed before I could read any of them fully! just letting you know..


Apologies, when editing the video all I had at my disposal was Movie Maker. I used images to make the intro, however the original showed the slide for far longer, and if the intro dragged on without showing gameplay people would lose interest, it doesn't let you fully edit images or clips. I've tried using other video editing software but had far less favorable results due to horrible compression and frame rate loss, as I type this, I just now received email for my Lightworks access. What I plan to do is upload my old intro clip, and some raw gameplay footage in the next coming days. This is coming from a lone dev on a very small budget!
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Post » Tue Jun 24, 2014 5:03 am

jobel wrote:@Silverforce They don't actually say how the voting works.. I think it's a relative interest in your game that counts. I'm not really sure though.. I think there's probably a review team..


It says X% to top 100, what does that even mean? If you make it to top 100, only then will your game be considered? So vague..
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Post » Tue Jun 24, 2014 5:55 am

GG-Works wrote:if the intro dragged on without showing gameplay people would lose interest


I would cross-cut gameplay footage in between your slides (the one's with story text).. not sure if you are saying you couldn't do that.. but anyways, that's one good way to show gameplay quickly in a video is to have it in between cuts of story telling... you should be able to do it in Lightworks...
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Post » Tue Jun 24, 2014 6:10 am

Ldk wrote:A bit off topic
Placing a game on greenlight too early can cause it to lose a lot of votes.
As said earlier... people cannot bridge the gap from early stages to its potential.

My game lost a lot of votes due to making this mistake.
The stuff im showing now on greenlight, and the stuff im posting tomorrow / errr well in a few hours are significantly different.


I saw Xoi San, it's got an insane level of comments (over 2,400) and heaps of interest. So it looks like you are doing something right!
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