Are you interested in a fighting game tutorial?

Discussion and feedback on Construct 2

Post » Wed Feb 06, 2013 1:39 am

thanks, but that wasn't the problem.. apparently you can't change the time scale in the same event to the same objects..I called another function to restore the timescale and it worked
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Post » Wed Feb 06, 2013 1:56 am

actually it's an issue with "wait" and timescale (global or for object).

Looks like wait slows down with timescale

@Ashley can You confirm on this one?
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Post » Wed Feb 06, 2013 9:18 am

Great work so far, I look forward to the videos :)
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Post » Wed Feb 06, 2013 11:46 am

[QUOTE=danuyos] NEW UPDATE 3.0!!

@jayderyu @ErekT @Eisenhans @NotionGames @devMidgard @danny @bscarl88 @Joannesalfa @BluePhaze @tyfricko @totoe @ShabbyCat @kenli

Hi guys, I managed to add some more features including basic collision system.
I'm very close to what I consider a basic fighting-engine so the videos will come out soon (hope)

And thank you very much @shinkan for your help on working with families[/QUOTE]

Awesome!
Keep up this great work :)
Enlik Tjioe
Game Programmer

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www.touchten.com
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Post » Wed Feb 06, 2013 12:02 pm

Pretty interesting. +1 for the tutorial.
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Post » Wed Feb 06, 2013 1:43 pm

Hey, nice work. Keep it up.
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Post » Thu Feb 07, 2013 5:23 am

haha I found a funny thing... take the payer2 to the right wall (pressing right arrow), move player1 close to him... make player2 jump and then player1 perform a strong shoryuken (D-S-D_O)....

player2 will be sent to the moon and never come back hahahaa
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Post » Fri Feb 08, 2013 5:14 am

haha that's funny, I see that!

how do you get the player box to follow the shoryuken animation? so he can still be attacked while doing the shoryuken
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Post » Fri Feb 08, 2013 12:13 pm

Will have a status of how to do this or will release the capx?
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Post » Fri Feb 08, 2013 4:26 pm

[QUOTE=bscarl88] haha that's funny, I see that!

how do you get the player box to follow the shoryuken animation? so he can still be attacked while doing the shoryuken [/QUOTE]

@bscarl88, your question made me realize a bug on my collision system, I'll check that... in theory you'll be able to hit the character performing the shoryuken when he is falling down, or from behind, but rigth now that bug is not allowing to do that

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