Are you satisfied with Construct 2 + iOS Export solution?

Ideas and discussion about publishing and distributing your games

Post » Mon Mar 10, 2014 7:40 am

Hi guys,

Im a new bie on game development (I just quitted my job to bootstrap my game business), I just temporarily give up on Unity (its powerful but takes to much times and I dont need it all those features) and now focusing on C2 as a viable solution to make simple game easily.

My idea is to create HTML5 simple games (one game a week maybe?) convert them to iOS and sell them on Appstore. What do you guys think? is C2 a viable solution? are you guys satisfied and profitable with your business models? :?:

Thanks
B
7
S
1
G
1
Posts: 36
Reputation: 751

Post » Mon Mar 10, 2014 8:44 am

Of course. C2 is the best I have ever seen .
I will not let you reach the sisters
Nature Forums
B
11
S
5
G
2
Posts: 496
Reputation: 2,306

Post » Mon Mar 10, 2014 8:47 am

CocoonJS works, for small games especially. Just remember to keep your memory use low and test with all the devices you are planning to support from the beginning and you should be fine.

The market is very tough and saturated. Generally very small percent of the games make money, but as you have already started your business, you probably already knew that. You just need to stand out somehow, build some reputation and see where things go. Good luck!
Image
B
96
S
36
G
17
Posts: 351
Reputation: 15,903

Post » Mon Mar 10, 2014 8:54 am

Wouldn't it have been smarter to have tested your abilities at earning money making games before quitting your job. You're on the dole, aren't you?
B
27
S
9
G
2
Posts: 154
Reputation: 2,833

Post » Mon Mar 10, 2014 10:03 am

I'd calculate some more time than one week per game .. i haven't deployed a self made game on app store yet but i've been following the C2's export to mobile device possibilities for a while now. I think it has become a lot better in comparison to when i started with it when appMobi and Intel XDK were used. a big problem which i encountered is: where do you get your sprites from? drawing them by yourself will also cost u a lot of time ..

cheers!
B
23
S
6
G
5
Posts: 132
Reputation: 4,487

Post » Fri Mar 14, 2014 9:22 am

Aurora Australis wrote:Wouldn't it have been smarter to have tested your abilities at earning money making games before quitting your job. You're on the dole, aren't you?


lol yes of course I tested, I already making money from some kids apps I been making and I think with games I should make even more.. ;)
B
7
S
1
G
1
Posts: 36
Reputation: 751

Post » Fri Mar 14, 2014 9:26 am

philx wrote:I'd calculate some more time than one week per game .. i haven't deployed a self made game on app store yet but i've been following the C2's export to mobile device possibilities for a while now. I think it has become a lot better in comparison to when i started with it when appMobi and Intel XDK were used. a big problem which i encountered is: where do you get your sprites from? drawing them by yourself will also cost u a lot of time ..

cheers!


Thanks for the heads up! I plan to make uber simple games (aka Flappy Birds) so I really hope to cut the developing time using C2 and test if it fits my needs.

Well for now Im using free royalty stuff, but I consider to hire an external graphic guy :D
B
7
S
1
G
1
Posts: 36
Reputation: 751

Post » Sat Mar 15, 2014 4:53 pm

I'm been pretty upset with CocoonJS. Sure you can deploy with it, but what about making money? I found a better solution: EJecta and wrote up a tutorial about it today.

https://www.scirra.com/tutorials/907/de ... e-easy-way
Epic Space Online - Google it!
B
34
S
10
G
5
Posts: 165
Reputation: 6,687

Post » Sat Mar 15, 2014 5:16 pm

Hey @Taurian,
thanks for the tut.

Always wanted to try out Ejecta for doing the iOs Export.
Going to try it right now :)

Do you have any experiences regarding audio, ajax and ads?
B
22
S
7
G
4
Posts: 154
Reputation: 3,709

Post » Sat Mar 15, 2014 6:01 pm

Sure -- But I haven't tested Ajax with Ejecta + Xcode, but I don't see a reason why it wouldn't work. Especially when WebSockets do.
Epic Space Online - Google it!
B
34
S
10
G
5
Posts: 165
Reputation: 6,687

Next

Return to Distribution and Publishing

Who is online

Users browsing this forum: No registered users and 1 guest