Are you satisfied with Construct 2 + iOS Export solution?

Ideas and discussion about publishing and distributing your games

Post » Sat Mar 15, 2014 6:20 pm

Just tried it, works like charm.
Also have the impession its much faster than cocoon. But that might be subjective.

Question though, why is the package name always ended with .Ejecta - can I change that anyhow? Seems like that last part is fixed.

Anyway awesome work.
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Post » Sat Mar 15, 2014 11:35 pm

It is possible, it's just difficult there. It's under Target >> Info

"Bundle Settings"
Epic Space Online - Google it!
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Post » Sun Mar 16, 2014 12:35 am

Got it in the info.plist thanks :)
The Ejecta Plugin is amazing, only took me a few minutes to add Gamecenter Integration now :) No more Ludei Splashscreen. yay

Back to topic, now i am more than satisfied with construct2 and ios.
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Post » Sun Mar 16, 2014 12:40 pm

Message: impe83 is not yet permitted to post plain text URLS (300 rep required). 1 URLS removed. Why?
Taurian wrote:I'm been pretty upset with CocoonJS. Sure you can deploy with it, but what about making money? I found a better solution: EJecta and wrote up a tutorial about it today.


Wow great tutorial, I didnt even know this exist! thanks @taurian
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Post » Sun Mar 16, 2014 1:10 pm

5Type wrote:Hey @Taurian,
thanks for the tut.

Always wanted to try out Ejecta for doing the iOs Export.
Going to try it right now :)

Do you have any experiences regarding audio, ajax and ads?



Please post your experience Ejecta. I'm very curious about how that works out.
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Post » Sun Mar 16, 2014 1:24 pm

Hi @TheDom,
works really well.

Just tired it yesterday and am really happy with the result.
Basically (as far as i can see) you have full control over your xcode project and can even add more functions by extending Ejecta and mapping your own js functions to nativecode.

By now only tested a basic game, which works really well.
Havent tried integrating the iOs Gamecenter till now, only took me about 5 minutes to finally do it with ejecta.

Going to check out facebook integration and some more stuff and will let you know about my results.

At the moment im trying to get things to work in iCade :D
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Post » Sun Mar 16, 2014 4:08 pm

TheDom wrote:
5Type wrote:Hey @Taurian,
thanks for the tut.

Always wanted to try out Ejecta for doing the iOs Export.
Going to try it right now :)

Do you have any experiences regarding audio, ajax and ads?



Please post your experience Ejecta. I'm very curious about how that works out.


I made a video about it, it's in the tutorial. But if I could describe it in 3 words:

Pretty [email protected]!$%g easy

At the bottom: https://www.scirra.com/tutorials/907/de ... e-easy-way
Epic Space Online - Google it!
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Post » Tue Apr 29, 2014 3:52 am

Hi

Can I export my proyect to x-code?

Tks
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Post » Sat Aug 23, 2014 9:53 am

5Type wrote:At the moment im trying to get things to work in iCade :D
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Sorry for the thread necro but I have to ask: did you get Ejecta and the iCade to play nice (and how?)
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