Areas in Platformers?

Get help using Construct 2

Post » Sun Mar 25, 2012 9:31 pm

Hi, I'm planning on trying to make a Metroid-esque platformer with Construct, and I'm not sure about how I would split up the map into areas (Is that what they're called?) and have doors to enter/exit.

Would I be making more than one map, and if so how, or would I just be making doors that will have an "open" action when a bullet the character shoots hits it, or whatever.

Thanks a bunch!

P.S. I am a huge noob, so don't judge if the answer is really obvious!dkulikov2012-03-25 21:37:19
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Post » Sun Mar 25, 2012 11:57 pm

Hey Dk,

You could have your complete stages on seperate 'layouts' - and then transition between layouts when the stage is completed.
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Post » Mon Mar 26, 2012 1:20 pm

You could use separate layouts to keep things organized and easy on the performance.

You'll only have to worry about saving the stuff the player has already done on previous layouts. For that, you should use global variables - the easiest way is to add one for every relevant action the player does. Examples:
- Locked doors
- Items collected
- Powerups activated
- Bigger enemies (bosses) defeated
- Secret doors found.
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