Array Tile Animation Problem

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Post » Sun Mar 02, 2014 9:29 pm

Hi Guys! I've been having a problem that's really been stumping me, so I've decided to ask for help. Lemme fill you in:
I generate a world using an array that stores all the Tile IDs. The Tiles change their animation based on where they are relative to the array. But what I want to do is make it so I can change frames based on the surrounding tiles. I've tried all sorts of things but it doesn't seem to work at all! Here's what I have currently:
Image
For some reason it just sets them all to frame 1, even though the animation speed is set to 0.
I can't seem to figure out why it does this, so I was wondering if any of you knew what was wrong?
Thanks!!
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Post » Tue Mar 04, 2014 12:03 am

Anyone?
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