Art Games

Chat about anything not covered in these forums, but keep it civil!

Post » Tue May 31, 2011 11:52 am

Have you ever played one of these? How would you describe an art game? I think that art games are 90% Art, 10% game. They either grab your imagination, mess with your emotions, or are alot of pretty colors. I'm making a short side project called "Cessation" (meaning to end) The game is about beginnings and endings. You start as an infant, then a child, then a teen, young adult, middle aged person, and fianly senior citizen. I'm going to use realy primitive graphics. At any of the 6 age groups you can die in a number of ways, and what you do early on, have an effect later in your life. There is some more info [url:1hsqmnkl]http://gamejolt.com/dashboard/developer/games/view/5339/[/url:1hsqmnkl] on my Gamejolt account I just got like 2 days ago.
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Post » Tue May 31, 2011 1:09 pm

Personally I think all video games are a type of art. It's art with a function (to entertain), rather than fine art. Much in the way that film is. Well, most film. But since we're talking about the unfortunately named sub-genre of "art games" then I guess I'll throw my opinion into the mix:

Some are better than others but in general I'm not a fan. I tend to think of games as "fun" and "challenging." Fun technically isn't a necessary component for games, but it's widely accepted that interaction, challenge, and goals are. Many art games are lacking in one or more, and so don't really meet my own personal criteria for what makes a game a game.

But that doesn't mean they're bad. I just personally don't like the actual playing of them because they tend to be boring as hell, as far as interactivity goes. I agree with your assessment that art games are more art than game. Most art games that I've played have no real gameplay to speak of. They may have rich emotional messages (or not) but in my opinion there are better mediums in which to express your ideas that don't involve attempting to tack on a bare minimum of interactivity that ultimately has no bearing on the message or experience.

I have yet to see any art game that I thought wouldn't be better suited as a short film, or a piece of music, or a written poem or story. But then again it's not for me to say what medium the artist should be using to create his work, now is it? :P

I would say that when you're making a game, it's already art. It's born of your creative process. And if you're making an "art game," then be sure to include the game part of that. Just my own personal manifesto, I guess... keep the game in your game.

And before this thread runs headlong into another argument about art games I'd like to remind people to remain civil, that everyone is entitled to their own opinion, and no I don't expect everyone to subscribe to mine ;)
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Post » Tue May 31, 2011 6:11 pm

It's an interesting topic, and one that bears discussing.

I'm of a similar opinion of deadeye on art games. I'm generally disinterested in "art" per se, as the way I see it "art" has mostly always been more about social commentary than the craftmanship of illustration, composing etc.

When talking about art games you'll invariable run into "games as art" territory. Though, it's a separate issue. Art games are art where the artist uses games as a medium, wheras games as art is more about getting games accepted as an artform. Like movies and comics (to an extent) have been.

Following that train of thought. We had a lecturer from Berkley have a seminar about close reading games like they do in literature. It was an interesting lecture and I can see the validity of it from an academic stand-point. But when I, as someone within the industry, look at it matter of factly, what you're doing is literally shoehorning a work into meaning something it probably wasn't supposed to mean at all. Thus, for me, the idea has little use outside of academia.

I have played a few art games, and most of them seem to share a few points. They are often not particularly engaging, which makes me want to 'not' call them games. What gameplay elements there are are often subdued and in the most severe cases "hold this button and the game plays itself" (coughPassagecough).

I'm going to adress some of what you said Granhunter. I don't really get your "90% art, 10% game" thing. What exactly constitutes as art and what constitutes as game? If a game was made with the intention of being an art game, then it's 100% art that just happens to be a game.

"They either grab your imagination, mess with your emotions, or are alot of pretty colors."

I can name pretty much any game and it will correlate to at least two of those. Does that mean that all games are art or that no game can be qualified as an "art game"? Yes and no, simultaneously. There is no good answer I think. It's highly, maybe even completely, subjective.
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Post » Tue May 31, 2011 8:16 pm

The reason I said "90% art, 10% game" is because I think that in most art games, you may do something interactive, but usualy that'ts not the point of the game, or what you do is very little. I to think of all games as being art, but most people don't think that. What would we call these art games if EVERY game was considered a piece of art by everyone?

I recently played a "art game" called "Is It Time?" [url:2ikrpgig]http://www.kongregate.com/games/emiaj715/is-it-time[/url:2ikrpgig] It was very unquie and is inspiring another creation of mine.
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Post » Tue May 31, 2011 8:19 pm

[quote="Granhunter101":zcj3uy5h]I to think of all games as being art, but most people don't think that.[/quote:zcj3uy5h]

Keep in mind that the US government officially declared that games are art just recently:
http://www.joystiq.com/2011/05/08/natio ... for-games/

:)
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Post » Tue May 31, 2011 8:28 pm

Yea, I heard about that, but if you walk to a random person on the street and ask them are videogames are art, they'll probalbly say no.
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Post » Tue May 31, 2011 9:31 pm

<- [s:3v6b8l7m]Cuts off own ear.[/s:3v6b8l7m]

<-Does ragdoll physics with backfilps, and cuts off own ear.
Image Image
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Post » Wed Jun 01, 2011 8:08 am

[quote:5r7j1mlw]Yea, I heard about that, but if you walk to a random person on the street and ask them are videogames are art, they'll probalbly say no.[/quote:5r7j1mlw]

Or run away, when they see the hat and the eye patch ^^

I would say that games are very close to movies. Most of them are commercial creations made to bring back more money that they cost to make and will follow a similar path to movie making in terms of production or marketing approach. If some movies out there are pure work of art, they will not address the same crowd as your latest blockbuster, and will be generally seen as boring, masturbatory and over intellectualized by 90% of the human population... 'art games' usually bring the same kind of reactions to most 'conventional' gamers.

Actually, I don't really remember seeing a "commercial" art game... is there any?
...but this is mostly psychological. Check my devlog
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Post » Wed Jun 01, 2011 1:34 pm

Closest I can think of right now would be Limbo.
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Post » Wed Jun 01, 2011 11:14 pm

Why the hell do we need to make a separate category for what only amounts to mediocre platformers and puzzle games, when the games that are REALLY art, like, say,

Tetris, Super Mario World, Super Metroid, Battle Garrega, Deus Ex, Link's Awakening, G-Darius, RayForce, Street Fighter 2, Super Mario Kart, King's Quest, Space Quest, Shinobi III, R-Type, Jet Set Radio, Goldeneye...

In short, I've always wondered a little bit why, if we're going to call games art, just not list the best fucking games we've ever made, instead of these really short and often not-very-fun platformers and screensavers.
Check out my VGM on my soundcloud page!
Video-Game Music: E.C.2151
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