Art Style Feedback Request (Updated 4/20/2014)

Discuss game development design and post your game ideas

Post » Fri Apr 18, 2014 11:42 am

:).

Thanks Rampack (love the name). I like 1 overall best too. I'm going to play around with (2) some more today hopefully. I think it would be neat too, after fixing the washed out shadows and desaturation a little.


I played around with the image's last night and may have accidentally fixed the oil version. New pic's on it up (style 3), let me know what ya think.
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Post » Fri Apr 18, 2014 11:55 pm

That new image 1 with the green background is looking pretty nice.

Like I said before, come back to everything in a few days with fresh eyes, and you will see things you didn't notice before or you will get ideas you didn't think of. And keep experimenting. I have a huge collection of art from various sources that I use for both motivation and getting some ideas for art direction.
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Post » Sat Apr 19, 2014 3:19 am

Thanks Drew :)

I enjoy tinkering with it, but doing it fresh is great advice. Thanks for all the helpful feedback, and agreed, I'll run off and finish up the game intro sequence eventing for a couple of days.
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Post » Sat Apr 19, 2014 7:16 am

OK - 1,3,2,4.

How about taking 3 and overlaying (I don't know the correct term) it over 1 but then setting the opacity of 3 down to a low percent so you just get a hint of the cartoon showing but still have the detail of 1 ?
August 2015 - I misplaced a lot of links - I will try to find backups and repost. If You find a post that interests please reply to post with @rampackwobble and I will get a nudge!

If you find my posts useful please consider donating something to a local charity or to the http://www.mndassociation.org/
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Post » Sat Apr 19, 2014 10:57 am

I think I see where your coming from Rampack, I'll try that after breakfast and see what happens :)
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Post » Sat Apr 19, 2014 4:22 pm

Or maybe lunch XD,

At home now, and have a another draft. Here's a quick before/after on 3 with more edge and line definition and toning,

Before
--https://imageshack.com/i/n6vhkbp--

After
--https://imageshack.com/i/nd8ktdp--
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Post » Sun Apr 20, 2014 10:14 am

I tried out the finer lines on a offset blurred background, and rather liked it :)

quick mach up, but I put some new links on the first page to a few more assets, the first area (scene) of the game, and a couple of quick animations to go with it.

It's a bit of middle ground between style 1 and 3, and looked a little funny on a similar background. Changing the background a little seemed to offset it a lot better (although I didn't spent a heap of time on this, plenty of room for improvements I'm sure)
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Post » Wed Apr 30, 2014 11:54 pm

Had a couple of week's to play around, and figured out I could post direct images finally :). New pic's up. They need some alpha cleaning for sure. Hopefully it's a middle ground between the options. Thanks for all the feedback so far, it's been a lot of fun working on it so far.
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Post » Thu May 01, 2014 6:56 am

Looking good. Have you considered producing some "packs" for sale ?
August 2015 - I misplaced a lot of links - I will try to find backups and repost. If You find a post that interests please reply to post with @rampackwobble and I will get a nudge!

If you find my posts useful please consider donating something to a local charity or to the http://www.mndassociation.org/
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Post » Thu May 01, 2014 4:31 pm

Thanks Rampack,

Ironic that you mention the "packs", kickstarter and a wise way to start it, was on my mind last night. I was debating going the kickstarter/greenlight route, with this new Earthbound/Mother project. I've never tried them before, but it did cross my mind last night that it may be a good idea to do some asset/music packs, to maybe get my feet wet and see how it works. I see a lot of those project's having trouble gaining a following/funding without first advertising.

I'm not sure what the best route would be; either doing a kickstarter for the packs, then releasing them for free for use in commercial/private games, or just charging a bit and doing plug and play matching packs for music and assets. I thought it might be a neat idea, to do a kickstarter on the project, and if successful, maybe give all the asset's away used in it, to the community for private/commercial usage. Great idea though, it seem's like a fun way to get some following for the project, experience with the programs, and help out the dev community. Unfortunately it's all new to me, so I'm not sure of the wisest path yet, but definitely a cool idea.
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