[Article] Bartleís Taxonomy of Player Types

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Post » Mon Feb 18, 2013 8:27 pm

Bartleís Taxonomy of Player Types (And Why It Doesnít Apply to Everything)



[quote]Richard Bartle co-created MUD (Multi-User Dungeon), the text-based precursor to todayís MMORPGs, while studying at Essex University. He ended up formulating the theory that all MUD players could be broken down into four main types: killers, achievers, explorers, and socializers. This theory has since been used in all sorts of game design situations where it doesnít apply Ė letís look at what exactly it does tell us.[/quote]


I wrote this article for Gamedevtuts + to introduce this game design tool that has been known for more than 20 years and has been applied in many games, sometimes successfully, sometimes not, sometimes when it shouldn't have been applied.

Read the whole article on Gamedevtuts +.
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Post » Thu Feb 21, 2013 8:30 pm

Interesting ... Indeed !
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Post » Fri Mar 22, 2013 12:13 am

Haha this is really interesting! I roleplay with some guys who are definitely "killers". I try and engage them in the story, but they just want to bash things and steel the loot.
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