[Article] Bartle’s Taxonomy of Player Types

Discuss game development design and post your game ideas

Post » Mon Feb 18, 2013 8:27 pm

Bartle’s Taxonomy of Player Types (And Why It Doesn’t Apply to Everything)



[quote]Richard Bartle co-created MUD (Multi-User Dungeon), the text-based precursor to today’s MMORPGs, while studying at Essex University. He ended up formulating the theory that all MUD players could be broken down into four main types: killers, achievers, explorers, and socializers. This theory has since been used in all sorts of game design situations where it doesn’t apply – let’s look at what exactly it does tell us.[/quote]


I wrote this article for Gamedevtuts + to introduce this game design tool that has been known for more than 20 years and has been applied in many games, sometimes successfully, sometimes not, sometimes when it shouldn't have been applied.

Read the whole article on Gamedevtuts +.
New to Construct ? Where to start

Image Image
Image Image

Please attach a capx to any help request or bug report !
Moderator
B
247
S
85
G
40
Posts: 6,999
Reputation: 57,793

Post » Thu Feb 21, 2013 8:30 pm

Interesting ... Indeed !
B
35
S
16
G
16
Posts: 2,222
Reputation: 16,589

Post » Fri Mar 22, 2013 12:13 am

Haha this is really interesting! I roleplay with some guys who are definitely "killers". I try and engage them in the story, but they just want to bash things and steel the loot.
B
12
S
2
G
3
Posts: 86
Reputation: 2,955


Return to Game Development, Design & Ideas

Who is online

Users browsing this forum: No registered users and 0 guests