ARTILLERISTS (turn-based strategy)

Show us your completed creations made in Construct 2

Post » Sun Dec 20, 2015 7:09 pm

Hi. I played your game 20-30 minutes. So at first look I must say It looks great in terms of graphics and gameplay is good. I would like to know what 3d app have you used for graphics, maya, 3ds max? ... and for effects. You modeled all the props ? Have you used udk or other engines for rendering?

Some things I will change in this game:
-- If I'm selecting the radar icon and than I change my mind and I want to cancel it , can I do that ? If not, you could do it like this: If I touch again that icon, I will cancel it.
-- The green border from the enemy units I destroyed - I will change it to red.

Good luck and congratz
B
39
S
10
G
9
Posts: 213
Reputation: 7,032

Post » Mon Dec 21, 2015 8:07 am

anty21ro wrote:Hi. I played your game 20-30 minutes. So at first look I must say It looks great in terms of graphics and gameplay is good. I would like to know what 3d app have you used for graphics, maya, 3ds max? ... and for effects. You modeled all the props ? Have you used udk or other engines for rendering?

Some things I will change in this game:
-- If I'm selecting the radar icon and than I change my mind and I want to cancel it , can I do that ? If not, you could do it like this: If I touch again that icon, I will cancel it.
-- The green border from the enemy units I destroyed - I will change it to red.

Good luck and congratz

Hi! Thanks for the kind words! :)
I used 3ds Max and photoshop for the most graphics and effects, even for interfaces )) Because, my primary profession and work - 3D Artist.

Thanks for comments about changes in the game. About radar - no, you can not do that. But this question was raised about, maybe a year ago while radar and all this mechanics was in development, and for some reason (not sure remember why, maybe because of my lazyness -)) ) cancelling of the radar was not done...
And, about red border - nice idea, if I will have time for this - I will make it, thanks! :)
B
12
S
3
Posts: 56
Reputation: 893

Post » Mon Jan 18, 2016 9:27 am

@MikeMS
Looks nice!
Are you perhaps willing to share some informations regarding sales and profits?
I would really like to hear firsthand how much people spend buying ingame...

thank you
B
28
S
11
G
2
Posts: 688
Reputation: 5,126

Post » Tue Jan 19, 2016 9:32 am

irina wrote:@MikeMS
Looks nice!
Are you perhaps willing to share some informations regarding sales and profits?
I would really like to hear firsthand how much people spend buying ingame...

thank you

@irina Thanks :)
Currently it`s not so good profit - and I think the main problem - is a lack in advrtising of the game... currently game brings me about 100-150 $ per month. So I think to purchase some adverts to let more people to know about my game...
And soon I will release iOS version!
B
12
S
3
Posts: 56
Reputation: 893

Post » Wed Feb 17, 2016 8:55 pm

Hello everyone! :D
Good news! Finally game is released on iOS!!! Ckeck it out now! :P

https://itunes.apple.com/app/id1069293090
B
12
S
3
Posts: 56
Reputation: 893

Post » Thu Feb 18, 2016 7:07 pm

exellent quality
B
39
S
16
G
7
Posts: 1,727
Reputation: 9,865

Post » Mon Feb 22, 2016 2:02 pm

imothep85 wrote:exellent quality

Thanks! :)
B
12
S
3
Posts: 56
Reputation: 893

Post » Wed Feb 24, 2016 10:41 pm

Top notch!
B
58
S
19
G
3
Posts: 445
Reputation: 6,300

Post » Sat Aug 20, 2016 5:36 pm

Hello all and thanks a lot for feedback!
Recently game is out on Steam Greenlight and urgently needs your help! Please Vote for it at:
http://steamcommunity.com/sharedfiles/filedetails/?id=747004399
Image
Thank you very much!
B
12
S
3
Posts: 56
Reputation: 893

Post » Sat Aug 20, 2016 7:48 pm

Upvoted
Image Image
B
25
S
14
G
138
Posts: 876
Reputation: 72,010

PreviousNext

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 2 guests