ARTILLERISTS (turn-based strategy)

Show us your completed creations made in Construct 2

Post » Thu Sep 08, 2016 5:05 pm

Dude you did it!! Over 100,000 downloads on googleplay your game is an achivement and will be going on this list here successful-and-featured-android-games-made-with-c2_t181526
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Thu Sep 08, 2016 5:12 pm

Damn realized your not going to make enough money because your only charging for IAP. I will give my secret to adding any ADs you want to your game for the 1st time ever in this forum just for you here
http://dashboard.ads2apk.com/loginUser
Just upload your apk and put in the AD info, use the paid version because the free version will add banner AD's to the top of your screen. You can make triple the profit on your excellent game. You make us all proud here.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Fri Sep 09, 2016 6:45 am

MatheusCastellar wrote:Very good dude.

Thanks man! ;)
Silverforce wrote:Should pass Greenlight soon, it's a good game! :)

I`m hope on this, but voting goes too silly... -((
PixelPower wrote:Dude you did it!! Over 100,000 downloads on googleplay your game is an achivement and will be going on this list here successful-and-featured-android-games-made-with-c2_t181526

-))) Ah-ha-ha thanks a lot!
PixelPower wrote:Damn realized your not going to make enough money because your only charging for IAP. I will give my secret to adding any ADs you want to your game for the 1st time ever in this forum just for you here
http://dashboard.ads2apk.com/loginUser
Just upload your apk and put in the AD info, use the paid version because the free version will add banner AD's to the top of your screen. You can make triple the profit on your excellent game. You make us all proud here.

Not only from IAP, but I have some vedeo ads also... But I will check your link soon as well :) thanks!

And, dear community, to support Artillerists my friend starts to draw some fun images:
Image
Vote here: http://steamcommunity.com/sharedfiles/f ... =747004399
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Post » Sat Sep 10, 2016 1:25 pm

Voted for you on Steam. Good luck and congratulations on making a really nice game!
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Post » Sat Sep 10, 2016 5:36 pm

Artpunk wrote:Voted for you on Steam. Good luck and congratulations on making a really nice game!

Thanks a lot! :)

and some more art stuff:
Image
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Post » Sun Oct 23, 2016 4:26 pm

How much plugins you use in the development of the game?
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Post » Sun Oct 23, 2016 4:34 pm

DeusEx wrote:How much plugins you use in the development of the game?

Almost none. I'm used Spriter in 1 case, but just for experiment (same anim can be done without it).
And I used Cocoon.io plugins for inaps and ads becouse I compile game with cocoon.io. And thats all.

By the way, game recently passed Greenlight!!! :) So thanks so much to who support game in voting! BIG THANKS!
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Post » Sun Oct 23, 2016 5:01 pm

MikeMS wrote:By the way, game recently passed Greenlight!!! :) So thanks so much to who support game in voting! BIG THANKS!

Will definitely buy it as soon as it will be available on PC.
So no "code-programming" (including plugins) was involved in development? :o
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Post » Mon Oct 24, 2016 11:39 pm

@MikeMS

Congrats on the Greenlight! When you release it on Steam, let us know.

It is a very well designed and polished game you have. Titles like these really showcase C2's ability to be a cross-platform engine that can scale small to big projects.
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Post » Wed Oct 26, 2016 8:30 pm

Nice artwork. You got a +1 from me a few days ago!

Do you hand paint your sprites, or are you pre-rendering them? I really like the oil paint sort of look the artillery pieces have. The terrain and bushes look pretty cool too!
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