Artist Help: Question about Asset Bundle art syle

Discussion and feedback on Construct 2

Post » Tue May 19, 2015 1:21 am

DrewMelton wrote:Now, this is very rough. I didn't feel like getting every detail exact.


if I could do this, I'd be in business!! looks awesome to me..

DrewMelton wrote:I can give you the obj or fbx if you want to play with it in Blender. I'm not sure how well it will export to that program though.

I would say yes, but that's the Construct 2's asset bundle ship, and I have other art I need to make into sprites.. I'll try to post what I have here..
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Post » Tue May 19, 2015 1:42 am

Glad you like it. It wasn't as hard as the stuff I had to make for my game. My game requires fully animated human characters rendered in 8 directions.

This is a screen from my game. It's just a small test area.

Image

Anyway, you mentioned trying to find an artist. I may be able create some assets for you depending on what you need.
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Post » Tue May 19, 2015 2:09 am

wow.. so good! how are you doing that torch lighting??? @DrewMelton
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Post » Tue May 19, 2015 2:15 am

@DrewMelton here's my stuff..

a pencil sketch I did... 30 mins..
Image

after a couple GIMP shading tuts..1 hour... (just a test of the top of the ship to see if I could do the shading..which I really can't!)
Image

after a full day of Blender tuts..and 3 hours later.. (a test just to see what it would take to output an image..slow learning curve!)
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Last edited by jobel on Tue May 19, 2015 2:21 am, edited 1 time in total.
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Post » Tue May 19, 2015 2:19 am

oh here's the concept art I had done.. and what this design is based off..

Image

some of these details will need to be left out or exaggerated in the actual sprite, since the sprite is only going to be about 81x47px

in my OP, these are the questions I have about details when scaling down..
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Post » Tue May 19, 2015 2:27 am

DrewMelton wrote:Anyway, you mentioned trying to find an artist. I may be able create some assets for you depending on what you need.


that would be great...I have 6 ships I need painted.. although I can't pay much.. pm me and let me know what you are available for... thx!
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Post » Tue May 19, 2015 2:39 am

jobel wrote:wow.. so good! how are you doing that torch lighting??? @DrewMelton


The background is pre-rendered in a layer below the characters. I will have some objects in a higher layer when I need them to be in front.

But anyway, I have a dummy torch setup in Modo with a light material applied to it. I have an actual light set up in front of the torch that creates the torch light. There are a few other lights here and there to fill in the rest of the area so it's not too dark.

In construct 2, I am using a couple of very small particle effects to create the fire effect of the torch. It looks cool in motion.

The characters are rendered in their own scene with a light above their head, and an invisible shadow catcher below them so the shadow appears animated as well.

Your concept artwork looks cool. When working with rough sketches like that (or any art) you can test it by squinting your eyes or taking a few steps back, and see if the design still holds up. I'll send you a PM in a moment.
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