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Post » Mon Sep 30, 2013 12:54 pm

HeroBiX
Cheers :) The fat destroying Adipose... very quick and fun character to make, was done for a topology study for animation ready models, hardest thing was getting good reference images.

sosensible
Has to be cycles, more intuitive and easier to proof results before final render and composition.
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Post » Tue Oct 01, 2013 2:21 pm

I working with cycles because its more realistic but its not quite as easy as blender
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Post » Tue Oct 01, 2013 2:22 pm

what did you analyze it to and how long did it take to render
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Post » Tue Oct 01, 2013 8:37 pm

finally finished my sword
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Post » Tue Oct 01, 2013 10:54 pm

Wow! Lots of talent here, and lots of inspiration. I'll definitely be following along now that I've finally found this post and, who knows, maybe even dig out a couple of things from my own portfolio if you promise not to laugh too hard ;)
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Post » Wed Oct 02, 2013 12:55 am

sosensible
Lighting render setups and sample rates could be a whole topic on its on own... myself personally usually between 100-500 samples depending on materials used and around 15mins max per render see guitar link...

https://dl.dropboxusercontent.com/u/54307246/Uploads/guitar_lrge.jpg

While I'm posting a couple more images I dug up...

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Post » Wed Oct 02, 2013 4:21 pm

arontwose - it's a pain to get good references! great work and keep us posted with more work =)
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Post » Thu Oct 03, 2013 4:29 am

Some Shantae fanart stuff. Not done yet, but a good way there.

Edit: Accidentally removed the hosted image, so updated it with the finished one instead.

inkBot2013-10-04 05:35:10
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Post » Thu Oct 03, 2013 10:27 pm

Really cool stuff! Could anyone poste their stuff here, or just Hi-rep. folks?
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Post » Thu Oct 03, 2013 10:28 pm

"Nice knife"!
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