Artwork: Invasion tower defence

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Post » Sun Apr 06, 2008 9:25 pm

Deadeye is entirely correct here, though you should focus on the sprites for now and worry about overhauling the menu and ui later.

When you do, I have some suggestions:

-Your text is a decent choice, but the gradient boxes detract from it. Get rid of the boxes entirely. Use only the text.

-If you're going to use large gradients, put some use to them. Apply a screen filter to let the stars shine through the black. You can get more creative combining gradients and filters and produce interesting results in relatively little work.

-In images whenever possible, refrain from using pure white. Your planet in the background has a highlight that is far too oversaturated. I think you noticed this too, as you then blurred it. This choice does not fit into the rest of the presentation well.

-Again, whenever possible, try not to commit to large background images - especially ones that may have to be used again elsewhere. The starfield in the back could easily be replaced by a tiled background, and the gradient flares in the corners can be achieved with transparent pngs. In addition, you will benefit from the ability to move, scale, and generally manipulate all these pieces at will.
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Post » Mon Apr 07, 2008 4:08 am

I agree with what's been said thus far when it comes to the menu.

Even though I can see art not being a priority just yet, here are some tutorials that might make your main menu stand out a bit better:

Making Realistic Starfields
Making a Planet
Planet Rings
Other tutorials

I guess it depends on how detailed you want everything to be, though. I also think you could do with a better composition for your menu screen. Here are two of my suggestions:

Suggestion 1 - Making the planet larger and putting it in any corner of the screen would tighten up the menu a bit and frame it better. I'd say stick to the right side of the screen, mainly out of bias that it looks more aesthetically pleasing because many of us read left to right and it's easier on the eyes.

Suggestion 2 - Just looks a lot more epic and makes the screen feel potentially less cluttered.

Just my two cents on the menu itself, the other pieces of art are looking a lot better so I don't have much to say about them. :)

Good luck with your project.
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Post » Mon Apr 07, 2008 6:23 am



I edited your cannon, but you already knew that. Yay! It looks better now, right?
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Post » Mon Apr 07, 2008 11:24 am

Yes, awesome work!
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Post » Tue Apr 08, 2008 12:06 am

Hey I like the ideas... coming along nicely.

Yes the shading is a bit ditherd-to-hell, but so what really? It gives that old charm to it. Besides, you could always fill them in with flat colour then send them to me and I could shade them in Photoshop or something if you'd prefer that? I've got my own graphics to make, but colouring in doesn't take long and there doesn't seem like a hell of a lot of turrets and stuff...

Tower defence games rock though, and they aren't about the graphics... though nice graphics do make a game with awesome gameplay all-the-more awesome. I've also got a tower defence game I've been working on for awhile now... it's on the backburner though at the moment because I got kinda stuck with some annoying crap that was built into my engine early on that ended up causing problems later... I will consider remaking it in Construct later on seeing as I have a lot of graphics and stuff like that already done.

Ill be keen to see how this turns out. Keep us posted on the progress!

~Sol
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Post » Tue Apr 08, 2008 12:13 am

Okay, maybe it's just me being American, but I finally have to say it bothers me that you're spelling the word as 'defence' instead of 'defense.' Since neither is wrong, however, I can't really tell you what to do.
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Post » Tue Apr 08, 2008 12:21 am

I'll stick with Defense

And that's why
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Post » Tue Apr 08, 2008 11:34 am

Defence = British
Defense = American

I don't really care, but I prefer Defence.
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Post » Tue Apr 08, 2008 12:06 pm



I'm part of the team 8)
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Post » Tue Apr 08, 2008 1:01 pm

Yeah, and you're doing an amazing work.
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