Sorry for directing this post to Ashley but it stills open to anyone to talk so don't be shy! ;D
I already searched throught the forum and read some posts but can't make my mind up this simple question: is it possible to make a visual novel using Construct 2? What tools C2 offers to manipulate text?
Many of you may suggest to use Ren'Py (yeah, would be great to load a text/mark-up file and run the actions of the game) but I don't wanna make a simple visual novel. I wanna use the tools provided by the engine to make better GUI, include different iterations and other stuffs that a 2D game engine can provide (physics, touch controls, etc).
Being an ex-user of GameSalad and GameMaker, I've tried my skills on Stonetrip ShiVa (with no luck). I released 32 iOS games using GameSalad and Multimedia Fusion 2. None of these engines have a good text management tool (maybe ShiVa, but the IDE is a bit too complicated). I bought C2 in the early-adopter sales because of the Box2D and the much better editor. Right now I use MMF2 but would be great to change to C2.
I know that in C2 you can use the "text" plugin to display text but if you think about text localization or writing 10k+ dialogue lines inside the editor, the "text" plugin shows not suitable to this job. The "xml" plugin, at least to me, needs a bit more information on how to use (load document, pick line by line, mark-up / tokenize (I think)). Maybe a .capx could clarify this.
I'd like to suggest a "Dialog" plugin where you could load the text file (.xml, .txt, .csv, .xls, whatever), set the text pace (and assign sounds (like NES games)), assign attributes to characters (something to "set F=Francesca" / set color F=red).
Long story short: is it possible to make a visual novel using C2?
If yes: how?
- Is there any plans to implement the necessary tools (plugin / behaviours)?
- How far in your todo list is it? Will it take more than 3 months?
- Should I try another engine?
Looking foward for your answers!