Asm.js - JavaScript acceleration

Discussion and feedback on Construct 2

Post » Sat Mar 30, 2013 9:02 pm

[QUOTE=Joannesalfa] ASM.js is new technology, actually is not supported yet to actual browsers, so we will see what happens.[/QUOTE] So then it's not backwards compatible?
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Post » Sat Mar 30, 2013 9:27 pm

It is backward compatible, since it's just standard javascript. All Asm.js will do is more efficiently convert javascript written in a certain style into fast machine language. The code will work in older browsers, but it will take a newer browser that does the conversion to see any speed improvements.
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Post » Sat Mar 30, 2013 10:20 pm

[QUOTE=Thndr] [QUOTE=Joannesalfa] ASM.js is new technology, actually is not supported yet to actual browsers, so we will see what happens.[/QUOTE] So then it's not backwards compatible?[/QUOTE]

Yes, according this presentation

http://kripken.github.com/mloc_emscripten_talk/#/32

Basically, it says "Not supported yet: C++ exceptions, setjmp/longjmp"

I'm sure i'm wrong when i said is not supported all browsers due to Ashley's post that he will not use it.
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Post » Sun Mar 31, 2013 3:41 pm

The technology is very promising but very new. Give it a couple of months. Be it Asm.JS or whatever HTML5 gaming has a bright future, since everyone is targeting it and working hard to make it better, specially Mozilla. PC's are already more than covered. Now there's only mobile and consoles left. I'm specially excited with consoles (Ouya).
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