Asteroids!

Post your Construct-made creations!

Post » Fri Oct 10, 2008 5:22 am

I have been playing around with Construct for the last couple of days and decided to post the game that I used to teach myself its functions here. It is a simple "asteroids" like game. I will admit that not all of the art is mine (I am not a particularly talented artist). Some of the sprites were taken from sprite databases and the background was made using a photoshop tutorial. However, I think the final product is quite amusing and a good stepping stone towards a larger game. Enjoy.

http://www.2shared.com/file/4069609/50b ... stest.html

Controls:
Up: Thrust Forward
Left: Turn Left
Right: Turn Right
Ctrl: Fire Blaster Cannon
Shift: Fire Missile
Enter: Toggle Blaster Cannon Firelink

And thanks to the creators of construct/plugins etc. This is an amazing piece of software.
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Post » Wed Oct 15, 2008 12:39 am

fun, but the blaster cannons aren't working...
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Post » Wed Oct 15, 2008 11:40 am

Nice work for a first project :D

Works good!

Piman, try the other CTRL key.

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Thu Oct 16, 2008 5:56 am

Thanks! I love space games, and with any luck I will be posting more complex ones soon. Any major problems you guys found?
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Post » Thu Oct 16, 2008 6:10 am

[quote="JudgementLoaf":15pyyil5]Any major problems you guys found?[/quote:15pyyil5]

You can see asteroids spawning in the middle of the screen every once in a while.

Might I also suggest (along with switching to the other ctrl key) you make the asteroids take one or two more blaster shots? As it is there's little reason to use the missiles. The blaster only takes a couple hits and is easier to aim and quicker to kill with.

Maybe also make the missiles heat-seeking (or I guess "asteroid seeking" since asteroids don't give off heat :P).
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Post » Thu Oct 16, 2008 8:17 pm

Yeah, I had played around with making the missiles more effective, and it had a pretty good impact on the game. Other than that, does anyone have an example of how to make the objects spawn off screen randomly? I had noticed that particular problem (the asteroids spawning on screen), but was unable to come up with a good way to make them appear out of the players vision in a manner that didn't leave them cluttered in one particular area.
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Post » Thu Oct 16, 2008 8:19 pm

[quote="JudgementLoaf":2j5fzzrv]Yeah, I had played around with making the missiles more effective, and it had a pretty good impact on the game. Other than that, does anyone have an example of how to make the objects spawn off screen randomly? I had noticed that particular problem (the asteroids spawning on screen), but was unable to come up with a good way to make them appear out of the players vision in a manner that didn't leave them cluttered in one particular area.[/quote:2j5fzzrv]

Well, grouping them together might be a good thing actually. As they are now, they're not very dangerous being so spaced apart.
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Post » Thu Oct 16, 2008 9:44 pm

[quote="deadeye":q55owmv3]Maybe also make the missiles heat-seeking (or I guess "asteroid seeking" since asteroids don't give off heat :P).[/quote:q55owmv3]

Magnetic. :wink:

(unless they're mostly rock and ice... :? )


Did you make your own movement system or did you use one of the existing behaviors?
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Post » Fri Oct 17, 2008 3:41 am

The movement system is mine. I tried to make an existing behavior work, with no real luck. So I created one using a variant on an idea that was posted for a laser sight tutorial.
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