At a total loss

Get help using Construct 2

Post » Tue Feb 18, 2014 9:43 pm

Um, yeah the "gif" part could be an issue.
Image ImageImage
B
169
S
50
G
173
Posts: 8,313
Reputation: 110,270

Post » Tue Feb 18, 2014 9:51 pm

show images worked.
thx peeps.

my anims are saved as clear cell gifs? will this be a problem?
i have all individual images, but saving them in image ready for me is faster.
example (walking sprite - exploding sprite etc)
B
1
Posts: 5
Reputation: 133

Post » Tue Feb 18, 2014 10:24 pm

png32 is the way to go with construct 2.
Who dares wins
B
57
S
17
G
21
Posts: 1,878
Reputation: 19,572

Post » Thu Feb 20, 2014 10:47 pm

thx guys..

having trouble with my shoot delay function, to allow time between bullets.

i have set my bullet with an instance variable of fire to value 0 and created a event group called shoot which contains my shoot command.

on click-player spawn-bullet
bullet set fire=1

bullet=1-sys-deactivate group shoot
sys-wait x seconds
bullet-set fire=0

bullet =0-sys activate group shoot


this doesnt seem to add any shoot delay to my game almost as if command is being ignored, hope it sounds clear,

thanks
B
1
Posts: 5
Reputation: 133

Previous

Return to How do I....?

Who is online

Users browsing this forum: No registered users and 26 guests