AtomWorks

Show us your completed creations made in Construct 2

Post » Tue Dec 03, 2013 11:43 am

UPDATE:
New version of Atomworks is available on:
- Newgrounds http://www.newgrounds.com/portal/view/641762
- Clay.Io http://atomworks.clay.io/
- Itch.Io http://senadmmg.itch.io/atomworks

The game will be released on Android/iPhone/WP, I'm hoping to finish it by September.
I've set up a sign-up form http://www.atomworks-game.com/sign-up/
if you're interested to get the e-mail announcement for the mobile release.

There's also a fun interview I did for this blog http://littlegamesblog.wordpress.com/20 ... -senadmmg/
It's got more info about he future of the game and the development process.

Thanks everyone for the great comments!

ORIGINAL POST
Atomworks - play on website http://www.atomworks-game.com/

This is my first game. It's in early beta stage. I'm showcasing the basic levels and testing gameplay. Here is some basic info:

- visuals are mostly done for this stage of the game
- UI is still work in progress, it has basic functionality for now but I'm not happy how it looks
- there is music, but no sound effects for now
- there is still lot of new things to implement including new game mechanics and levels
- it's not mobile optimised (yet)

I was hoping to get it on Scirra arcade but sadly some of the behaviors are not supported.
Any feedback is appreciated. Thanks.

Some screenshots:
You do not have the required permissions to view the files attached to this post.
Last edited by causenad on Fri Jun 27, 2014 8:49 pm, edited 2 times in total.
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Post » Tue Dec 03, 2013 2:58 pm

Exellent style and theme, really enjoyed it. I think it's going to be awesome when you complete it. Mobile support will be excellent. Well done.
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Post » Tue Dec 03, 2013 4:21 pm

Well done, I really really like the style too..

What tools did you using to create the animation effects?!
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Post » Tue Dec 03, 2013 4:44 pm

@liaeb
For animation I'm using 3DSMax. But it's just the basic stuff. For example the red orb animation was created with rotation and a simple noise modifier. causenad2013-12-03 16:52:09
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Post » Tue Dec 03, 2013 4:59 pm

@Windwalker
Thanks. I designed the game for mobile in mind from the start. One of the early decisions I made that the game must be played in portrait orientation with fixed buttons. Actually I just asked myself a question: Can I play it on the bus ride home?
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Post » Tue Dec 03, 2013 8:52 pm

I absolutely like the idea. Designs of those object can be improved but still looks nice like this.

When i start to play i afraid of loosing the ball if it goes out edges of screen than realized its bouncing back. You may think to show edges of the game. Not necessary of course but it may improve gameplay.

I like those kind of original ideas. Keep working mate i am following.
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Post » Wed Dec 04, 2013 9:54 am

@onur
Initially I had thick edges on the screen to indicate the ball will bounce of them like you suggested but I removed them because they visually cluttered the screen. I'll probably put up "How to play" screen so it should be more clear.

Thanks for your support.
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Post » Wed Dec 04, 2013 10:31 am

Really impressive. Maybe giving a launch angle will be more effective. What kind of a effect do you used for black orb?
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Post » Wed Dec 04, 2013 2:07 pm

For black orb animation I used 3D program to explode the orb into polygons (fragments). Then I moved center of explosion around to get frames for each possible position (center of explosion = red orb). Construct calculates position of red orb relative to black one then triggers the right frame of the animation.
Hope it makes sense :)
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Post » Wed Dec 04, 2013 2:37 pm

exellent :D music looks like evangelis blade runner a little bit, very good with the graphics :Dimothep852013-12-04 14:38:59
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