Attach partciles to actual sprite "shape"?

For questions about using Classic.

Post » Fri Mar 18, 2011 2:48 pm

Sounds pretty evil, right? :lol:

But, anyway, I wanna attach particles to character, but even when collision are "per pixel", particles are emitted from something like line, to be more precise - from actual "hot spot" of sprite. So, how fix that? Changing X i Y values still don't make this looks good.


Here ( http://www.speedyshare.com/files/27469971/ccc.7z ) is my .cap file.
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Post » Fri Mar 18, 2011 3:23 pm

Change your .7z file to a .zip file plz
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Post » Fri Mar 18, 2011 3:28 pm

Here ( http://dl.dropbox.com/u/16947862/ccc.zip ) you have mister.
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Post » Fri Mar 18, 2011 3:37 pm

Here is the fixed cap.You only need to create a new image point.
[url:a5pw8jbr]http://dl.dropbox.com/u/7658043/ccc/ccc.cap[/url:a5pw8jbr]
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Post » Fri Mar 18, 2011 3:45 pm

Hmm, its not what I'm talking about. Particles still spread in line. I don't know if even this is possible, but I wanna make that rain "splash" on character actual shape.


This looks wrong.


This looks sexy. But how to make that in Construct via particles?
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