Sounds pretty evil, right?
But, anyway, I wanna attach particles to character, but even when collision are "per pixel", particles are emitted from something like line, to be more precise - from actual "hot spot" of sprite. So, how fix that? Changing X i Y values still don't make this looks good.
Here ( http://www.speedyshare.com/files/27469971/ccc.7z ) is my .cap file.