The problem I have is that,
1: I'm not sure how to differentiate between objects in a collision, such that I can ask only one of them to form a hinge to the other, and
2: since a collision is not a triggered event, but rather the collision condition is tested for on each tick, on a single tick I may have several (e.g. 20) instances colliding.
Is there any simple way to get the kind of behavior I'm describing, or would it really require a triggered event style collision detection?