Attack frames?

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Post » Mon Feb 08, 2016 4:03 pm

I've got a game where you play as a dragon. I have it set so when you right click, it fires a fireball. I want it to have to charge first. So it like, sparks from the mouth till its charged, and then fires. I tried having two frames before the initial fireball, and then set it to wait one second, proceed to the next frame, and then fire using bullet. I had some serious complication with this. Any suggestions? I can send the capx if needed.
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Post » Mon Feb 08, 2016 4:37 pm

Dropbox or other file source the capx so we can see the complications, it will make it easier to sort out.

At a glance I would say make a separate charging animation that you can set before attack and then switch to attack from.
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