Audiere test

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Post » Tue Apr 05, 2011 7:56 pm

I looking to find way to play mod files in Construct, so I've found some python libs. It was kinda tricky, this PyAudiere binding won't run from host without NumPy for first call but I think I've found solution, so I want to test how it works on different PCs.
Download http://dl.dropbox.com/u/24325446/audmod.zip and check if you have music playing (and enjoy some crazy visualisation)
(Yeah, this visualisation...)
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Post » Tue Apr 05, 2011 8:01 pm

There's a mod plugin.
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Post » Tue Apr 05, 2011 8:52 pm

D'oh!

Happens to the best of us, dtrq.

I made a file dialogue plugin once only to realize there's already an official one
Spriter Dev
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Post » Wed Apr 06, 2011 1:44 am

[quote="Davioware":136s35tc]There's a mod plugin.[/quote:136s35tc]
I know. I can't admit it usable.
No looping (the biggest problem!)
No interpolation (very bad sound quality)
I suggest it should be removed as useless

So, still need results of test
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Post » Thu Apr 07, 2011 3:59 am

No feedback :(
Looks like I only one who worries about lack of mod support in construct
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Post » Thu Apr 07, 2011 5:48 am

Well there certainly is a ton of mod stuff out there.
Personally I love chiptunes, but using Python just emphasizes the need for external files.
Its a lot like midi, but way better in terms of sound capabilities, but we can use midi's as resources, and not mods.
Somewhat counter intuitive Imho.
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Post » Thu Apr 07, 2011 11:10 am

I tried your demo app.

It works, music plays, viz plays.

I then played the mod file with VLC media player and it sounded much better. Less high frequenzies, maybe it is filtered better with VLC ?
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