I've been experimenting audio talking, and I noticed that each time an audio file plays, the entire layout pause for a bit and then the file plays.
The files are very small. The smallest one I had was a 96kb .wav file, I've also done MP3's as well and just the one file alone made the layout pause.
I had an idea, I have no idea if it will work:
*What if I just had all of the audio files play at a zero volume level when starting the game up. Then when the game reaches the layout where music is supposed to play, it will fire up faster from cache (?)
I don't know, just wondering...?