Audio compression

Discussion and feedback on Construct 2

Post » Sun Mar 13, 2016 1:37 am

Hello everyone,

in my project, I'm using 16bit WAV files. This is recommended by C2.

Is there a possibility to compress those audio files even further while not facing any issues when exporting to android via cordova?

The problem is that the audio files cause the performance to drop. I use Cocoon IO for compilation.
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Post » Sun Mar 13, 2016 8:29 am

Construct 2 compresses the audio files for you (into .ogg and .m4a). You can set the bitrate when importing.
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Post » Mon Mar 14, 2016 12:15 am

Thanks for your answer.

The thing is that the compression into .m4a is not good enough. So I wonder if there is a way to compress the files even further.

In one layout, I play a .m4a background music file, which is about 3.8MB large. Sadly, it makes the app lag.
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Post » Mon Mar 14, 2016 12:53 am

As far as I know you could compress the music yourself with an external program and then replace the project's .m4a files with them instead. But it might sound like crap.
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Post » Mon Mar 14, 2016 10:53 am

Has anyone tried this? Which file format would be prefered? And which program would be useful for compression?
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