Audio Converter

For questions about using Classic.

Post » Tue Dec 22, 2009 1:37 pm

how do you define the output of the audio converter?

Please help

extended:people are saying make it clearer so here goes, i was wondering if there is a way to select the output file type, (eg.mp3). but in a way so the person using the program can select it instead of having a set type which cannot be changed
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Post » Tue Dec 22, 2009 2:02 pm

Could you rephrase your question so it's a little more clear what you're asking?

By the way, the correct syntax for a global variable is: Global('Lives')
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Post » Tue Dec 22, 2009 2:41 pm

1.does it really matter what that global thing is it was just an example

2.don't worry I've just figured out the first one but i need an answer for the second still
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Post » Thu Dec 24, 2009 3:18 pm

do bumps work in this forum?
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Post » Thu Dec 24, 2009 5:48 pm

Do you mean file type, codec, file name, or what? That's what Ashley means when he asks you to be a little more clear. What are you trying to do?

Bumping without getting more specific isn't going to help.
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Post » Fri Jun 27, 2014 10:23 pm

Hello! I address with the same problem - how to correctly use AudioConverter?
Unfortunately, I never found documentation under this subject. :(
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Post » Sat Jun 28, 2014 3:54 pm

The AudioConverter seems pretty buggy, especially on Windows 8+ (no crashing in preview but unable to convert files, crashing in exported exe so can't test conversion)

However, I think this is one way of using AudioConverter correctly code-wise: https://dl.dropboxusercontent.com/u/4714446/Codecs.cap
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Sat Jun 28, 2014 7:14 pm

Jayjay wrote:The AudioConverter seems pretty buggy, especially on Windows 8+ (no crashing in preview but unable to convert files, crashing in exported exe so can't test conversion)

Okay, I'm in my game need to convert mp3-file to ogg. Location of the source file is taken from FileDialogue. How to implement it?
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Post » Sat Jun 28, 2014 7:32 pm

Your best bet might be to run an external EXE from within Construct and pass parameters. I've read this might do what you need: http://www.freac.org/

(as an alternative to the Linux dir2ogg)

However, there is some special licensing stuff when it comes to MP3s and tools, so you might want to see if it's worth including a converter at all:

http://mp3licensing.com/royalty/software.html

http://mp3licensing.com/royalty/games.html

Edit: Should be able to start another program with the File object action "Execute File"
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Sat Jun 28, 2014 8:43 pm

And it is possible any working example?
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