Audio Files

Discussion and feedback on Construct 2

Post » Wed Aug 20, 2014 4:55 pm

I must have missed one of the change logs, or just forgot. Does C2 no longer use WAV files when it imports audio?

I'm asking because I have a project I have been working on for a while and most of the audio has 3 files (Wav, Mp4 and Ogg). However, new sounds I import seem to only be MP4 and OGG. This is great news and looks like when exporting your project it only pulls the ogg and mp4 as well. However in my project, under sounds, there are still the wavs. In my CAPX the wavs are still there as well. I assume it's safe to delete them?

Thanks
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Post » Wed Aug 20, 2014 5:04 pm

I noticed this yesterday as well. I welcome it, if this is intentional.

I always delete my WAV files anyway, and I'm yet to have an issue.
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Post » Wed Aug 20, 2014 5:14 pm

@GeometriX

Thanks!
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Post » Wed Aug 20, 2014 5:37 pm

ArcadEd wrote:I must have missed one of the change logs, or just forgot. Does C2 no longer use WAV files when it imports audio?

I'm asking because I have a project I have been working on for a while and most of the audio has 3 files (Wav, Mp4 and Ogg). However, new sounds I import seem to only be MP4 and OGG. This is great news and looks like when exporting your project it only pulls the ogg and mp4 as well. However in my project, under sounds, there are still the wavs. In my CAPX the wavs are still there as well. I assume it's safe to delete them?

Thanks


Before, the wav would never be exported anyway, but you could (and I guess still can) delete them, since no exporter uses them.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Wed Aug 20, 2014 5:46 pm

It is intentional and was documented in the changelog a few versions ago.

The wav files were never used for anything and were just taking up space, so Ashley removed them.
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