Audio FX: can't find advanced audio supported

Discussion and feedback on Construct 2

Post » Tue Mar 05, 2013 8:19 pm

Hello fellas,

I can't find the option for enabling Audio FX in the audio object: "Advanced audio supported condition".I looked for it in the object and in the events.

Any idea?
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Post » Tue Mar 05, 2013 9:09 pm

It's a condition in the Audio object. There isn't a setting for it, you just test if it's available or not.
Scirra Founder
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Post » Wed Mar 06, 2013 10:19 am

Ok, it works - it is just an obligatory check if advanced audio supported.

I like how you can use event system interface for creating realtime audio manipulations: like modulating effect parameters with sprite coordintes - it is only the beginning.

Here's a quick basic example. Imagine adding an animation, collision events etc:
AudioManipulation
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