Audio "on ... Ended" when no sound is found

Discussion and feedback on Construct 2

Post » Wed Jan 23, 2013 2:57 pm

Hi,

While developing a game using a highly configurable model based on XML I noticed that when Audio Play does not find the audio file, Audio on ... Endend never works.

It seems to me that Audio would profit from either having the event firing (as the sound have played) or having an error event or some other exception like action.

Thanks,

Jerry





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Post » Fri Feb 01, 2013 9:28 am

When you set the audio to start you need to add a tag. You use this tag "on ended" for Construct 2 to know what audio to know what ended.
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