So I'm curious about AudioSurf-esque runtime audio analysis, e.g. the user imports a audio track, and the game analyses things like the tone, treble, rhythm, pitch to create a dynamic environment.
You could sync an environment to a track manually with a LOT of work.
So, two questions:
1 - Does anyone know anything about audio analysis, a la AudioSurf?
2 - Can anyone think of a way to implement this into Construct (I would think through python or a plugin, XAudio2 doesn't seem flexible enough)