audio sprites for iOS safari and mobile

Discussion and feedback on Construct 2

Post » Mon Dec 03, 2012 3:01 pm

@dusoft - this thread is out of date, since it was posted iOS 6 has been released with support for the Web Audio API, which makes audio sprites redundant.
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Post » Tue Dec 11, 2012 9:20 pm

Use the following software; Audacity + Lame + FFmpeg to build all formats for sound sprites if you plan on supporting older devices.

I would look into Jukebox by Zynga.

https://github.com/zynga/jukebox

Need to prep the file for the different formats.
.ac3
.mp3
.m4a
.ogg
.amr

Hope this helps. SDK


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Post » Tue Dec 11, 2012 10:19 pm

I'm locking this thread since people keep bumping it.

Audio sprites are no longer necessary! This is an old post from May before iOS 6 was released with polyphonic audio support. There is no longer any reason to use audio sprites.
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